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Steam News22 February 20206y ago

Element Space hits PS4 and X1. So for PC: Voice Acting and debugged re-release!

Hello everyone! My name is Javier, I am the creator of Element Space, and it is great to finally address you all. This has been a long time coming... but the time is finally here.

Full notes

Full Element Space update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions3 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
  • Fixes
changedFirst, I want to personally apologize for the delay on getting the game back on track, To be absolutely honest, we had some internal problems a few months after the game was released (both inside our studio and in our home country, Argentina) which led to us to stop focus on updating the game and get as much outsourcing work as possible to keep the studio running. I don´t want to sound like I´m making up excuses, but I hope you can be open-minded about it. When a crisis hits and you have to survive, it´s important to understand that sometimes in life you have to concede a lot of time to reach a goal in the long haul.
changedWe had to make a choice. With our reduced numbers we either could fix a few bugs at a time or full-on work on the additional features, ports and a stronger QA, and we decided for the later. It took a long time, but at this stage, we feel we made the right call.
addedDuring this time we started working with the fantastic people at Blowfish Studios ( Blowfish´s website ). They approached us with an interest to port and publish Element Space to consoles (starting with Playstation 4 and Xbox One). They also invested and worked a lot in the game, helping us bring it to a higher standard of quality and adding additional content. They have been a driving force in the upcoming release, helping us refocus our effort and we are enormously thankful for all their hard work!
addedNot long after that, after we do some small tweeks, we will release a PC version with most of the new features working! We mean a couple weeks later, tops! We will try to bring all features to come out together, but we might do a few updates and just keep pumping them out (they are done, but we do need to QA them when integrating them on PC).
changedWe are calling it a re-release, because we feel that now, Element Space runs, looks and sounds as we want it to finally feel. I do seriously recommend you to re-start the game, so you can see what I mean when I say: the game is at the level it deserves!
addedSo let´s jump straight to the list of new features that the game will re-release with:

Element Space changes

changedFirst, I want to personally apologize for the delay on getting the game back on track, To be absolutely honest, we had some internal problems a few months after the game was released (both inside our studio and in our home country, Argentina) which led to us to stop focus on updating the game and get as much outsourcing work as possible to keep the studio running. I don´t want to sound like I´m making up excuses, but I hope you can be open-minded about it. When a crisis hits and you have to survive, it´s important to understand that sometimes in life you have to concede a lot of time to reach a goal in the long haul.
changedWe had to make a choice. With our reduced numbers we either could fix a few bugs at a time or full-on work on the additional features, ports and a stronger QA, and we decided for the later. It took a long time, but at this stage, we feel we made the right call.
addedDuring this time we started working with the fantastic people at Blowfish Studios ( Blowfish´s website ). They approached us with an interest to port and publish Element Space to consoles (starting with Playstation 4 and Xbox One). They also invested and worked a lot in the game, helping us bring it to a higher standard of quality and adding additional content. They have been a driving force in the upcoming release, helping us refocus our effort and we are enormously thankful for all their hard work!
addedNot long after that, after we do some small tweeks, we will release a PC version with most of the new features working! We mean a couple weeks later, tops! We will try to bring all features to come out together, but we might do a few updates and just keep pumping them out (they are done, but we do need to QA them when integrating them on PC).
changedWe are calling it a re-release, because we feel that now, Element Space runs, looks and sounds as we want it to finally feel. I do seriously recommend you to re-start the game, so you can see what I mean when I say: the game is at the level it deserves!

Hello everyone!

My name is Javier, I am the creator of Element Space, and it is great to finally address you all. This has been a long time coming... but the time is finally here.

First, I want to personally apologize for the delay on getting the game back on track, To be absolutely honest, we had some internal problems a few months after the game was released (both inside our studio and in our home country, Argentina) which led to us to stop focus on updating the game and get as much outsourcing work as possible to keep the studio running. I don´t want to sound like I´m making up excuses, but I hope you can be open-minded about it. When a crisis hits and you have to survive, it´s important to understand that sometimes in life you have to concede a lot of time to reach a goal in the long haul.

We had to make a choice. With our reduced numbers we either could fix a few bugs at a time or full-on work on the additional features, ports and a stronger QA, and we decided for the later. It took a long time, but at this stage, we feel we made the right call.

During this time we started working with the fantastic people at Blowfish Studios (Blowfish´s website). They approached us with an interest to port and publish Element Space to consoles (starting with Playstation 4 and Xbox One). They also invested and worked a lot in the game, helping us bring it to a higher standard of quality and adding additional content. They have been a driving force in the upcoming release, helping us refocus our effort and we are enormously thankful for all their hard work!

The game feels a lot better and runs much smoother than before, but why leave it to just my opinion? You will be able to try it very very soon: our target is to release the console version with Blowfish Studios as publishers on the 24 th of March!

Not long after that, after we do some small tweeks, we will release a PC version with most of the new features working! We mean a couple weeks later, tops! We will try to bring all features to come out together, but we might do a few updates and just keep pumping them out (they are done, but we do need to QA them when integrating them on PC).

We are calling it a re-release, because we feel that now, Element Space runs, looks and sounds as we want it to finally feel. I do seriously recommend you to re-start the game, so you can see what I mean when I say: the game is at the level it deserves!

---

So let´s jump straight to the list of new features that the game will re-release with:

-Full Voice Acting: Yes, you read it. All characters now have a voice. This was a lot of work but we felt that the game needed to add that level of immersion. We recommend restarting the campaign as to feel how this makes ES into a whole new experience!

-Easy Mode: We took a big leap of faith when we came out with the game with it´s hardcore difficulty, but the voices have been heard! If ES feels unbeatable to you, try the new mode of play! You will be able to enjoy the entire experience and learn for a second go at the campaign on a different difficulty ;)

-Strong Debugging: Indeed, we took note of every single complain, and fixed it! Of course, doing QA for the new features was key, but we also addressed previous reported bugs (and will aim our focus on fixing new ones, if they appear).

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Thank you so much for taking the time and effort to read this and to play the game. We do hope you enjoy the update and that we can finally give you the quality product that you as players deserve! That is also why there are some concept images on this post as well ;)

Cheers everyone, I leave you with some digital faces of Zero!

Javi.

Source

Steam News / 22 February 2020

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