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Steam News16 March 20251y ago

Hotfix 13.2

A variety of balance changes, performance improvements, and fixes. Changes When obtaining a harmony it now says what artifacts are combining Balance Harrath’s Piece: Min Damage -2 -> -4 Harrath’s Piece: Range 60 -> 40 A

Full notes

Full Eldritch Exterminators update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition7 changes0 removals
  • Performance
  • Balance
  • Fixes
changedA variety of balance changes, performance improvements, and fixes.
changedBalance
changedHarrath’s Piece: Min Damage -2 -> -4
changedOgrish Thumper: Blast Damage 50% -> 100%
changedMax Fire Rate: 2400 RPM -> 4000 RPM
changedReworked how Projectile Count affects fire rate
Harrath’s Piece: Min Damage -2-4Harrath’s Piece: Min Damage - decreased, nerfOgrish Thumper: Blast Damage50%100%Ogrish Thumper: Blast Damage increased, buffThe Tresher: Min Damage -1-2The Tresher: Min Damage - decreased, nerf

Eldritch Exterminators changes

changedA variety of balance changes, performance improvements, and fixes.
changedBalance
changedHarrath’s Piece: Min Damage -2 -> -4
changedOgrish Thumper: Blast Damage 50% -> 100%
changedMax Fire Rate: 2400 RPM -> 4000 RPM

A variety of balance changes, performance improvements, and fixes.

Changes

  • When obtaining a harmony it now says what artifacts are combining

Balance

  • Harrath’s Piece: Min Damage -2 -> -4

  • Harrath’s Piece: Range 60 -> 40

  • Arcane now converts Velocity to Range at a rate of 50%

  • Glancing Blows: Velocity 15% -> 10%

  • Ogrish Thumper: Blast Damage 50% -> 100%

  • Max Fire Rate: 2400 RPM -> 4000 RPM

  • Reworked how Projectile Count affects fire rate

  • The Tresher now has +50% Blast Damage

  • The Tresher: Min Damage -1 -> -2

Fixes

  • Fixed Arcane projectile getting stuck and not disappearing

  • Fixed the colliders for the Cyclops Boos being offset

  • Fixed coloring and sorting issues on the shrouded cove

  • Fixed a crash when pressing escape on the end round screen

  • Fixed explosives always critically hitting

  • Fixed enemies moving slower than intended if they were too far from the player

  • Fixed Fire Rate display value not taking into account projectile count

Source

Steam News / 16 March 2025

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