In this update3
Full notes
Full Elden: Path of the Forgotten update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Store
- Performance
- Gameplay
- UI and audio
- Balance
Elden: Path of the Forgotten changes
Together with our fellow developers and publishers we cooked up a special event for you! Here’s what you can look forward to, on top of our Discount AND The Directors Cut Update 😉
Hour long direct stream
Over 30+ news beats from all 7 publishers
Fresh new game announcements
Never-before-seen content
New trailers and DLC reveals
Updates from each studio
A week-long Steam event with over 40 game demos, 100+ games on sale & bundles, developer livestreams, Q&A sessions and more
https://store.steampowered.com/sale/theindiehouses
You can watch out segment right here:
Elden: Path of the Forgotten Director's Cut Update
CHANGE LOG
Updated to Unity 2019.4 - Better performance
New story beats in each region
Expanding Hub region with new zone
More variation to zones
Increased player speed
New tentacle spell sound effects
Reworked camera shake (disabled camera shake when the player deals damage to enemies, replaced with a time slow effect. Camera shake only happens when the player takes damage or for large world events. Camera shake motion was also completely reworked.)
Reworked melee hit collisions
Added new enemy - The lurker
Added direction change animation for wide enemies
Improved lighting
Improved enemy navigation
Added Interaction log
Added Item trading
Reworked HUD
Reworked dragon enemy
Reworked zone naming
Reworked roll iframes
Reworked footstep sound effect system
Weapons now have their own individual stamina costs
Weapons now have their own individual sound effects
Reworked damage type system
Critical attack sounds
New weapon - Ahrala's Daggers
New weapon - Farmer's Scythe
New weapon - Curse of the Ancients
Added burn effect
Added shock effect
Added Rune items
Added Cooldown items
Added Trapped explosive
Improved audio cue system
Improved AI / Gate interactions
Reworked threat system
Reworked Shadow caster AI
Balanced damage types
Fixed dragon farts
Added chain lightning
Reworked ranged combat
Added enemy retreating behaviour
Added time slow item
Added new abilities to Rocky Isle Boss
New and expanded sound design
Added item trading
Improved damage type and defence type system
Added thunder and lightning
Translated zone names and interaction text
Improved inventory navigation
Improved poison effect
https://store.steampowered.com/app/715020/Elden_Path_of_the_Forgotten/
Source
Changelog.gg summarizes and formats this update. How we read updates.
