In this update1
Full notes
Full Elden: Path of the Forgotten update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Balance
Elden: Path of the Forgotten changes
Hello Onerat Dylan here, developer of Elden of the Forgotten.
Creating a game is a hard thing to do, let alone making one solo. I personally burnt out during the development cycle and didn't deliver the product I was hoping to create.
I’ve seen the Lets Plays and read the reviews and I understand your misgivings with the current game.
To that end, I've been working on what at this point can only be described as an overhaul. Every element of the game is getting the attention it deserves.
Here I've listed some of the major changes I've implemented so far. Note that this is in no way a complete change log for the Elden Path of the Forgotten overhaul.
Iv been slack with posting development updates to Steam, but with this announcement that is something I plan on changing. Keep an eye out for future announcements and forum posts detailing the coming overhauled version of Elden: Path of the Forgotten.
If you have any suggestions or feedback with this overhaul in mind, I'm always happy to listen. You easily reach me at discord.gg/oneratgames.
Current major change log:
Updated to Unity 2019.4 - Better performance
New story beats in each region
Expanding Hub region with new zone
More variation to zones
Increased player speed
New tentacle spell sound effects
Reworked camera shake (disabled camera shake when the player deals damage to enemies, replaced with a time slow effect. Camera shake only happens when the player takes damage or for large world events. Camera shake motion was also completely reworked.)
Reworked melee hit collisions
Added new enemy - The lurker
Added direction change animation for wide enemies
Improved lighting
Improved enemy navigation
Added Interaction log
Added Item trading
Reworked HUD
Reworked dragon enemy
Reworked zone naming
Reworked roll iframes
Reworked footstep sound effect system
Weapons now have their own individual stamina costs
Weapons now have their own individual sound effects
Reworked damage type system
Critical attack sounds
New weapon - Dual Daggers
New weapon - Scythe
Added burn effect
Added shock effect
Added Rune items
Added Cooldown items
Added Trapped explosive
Improved audio cue system
Improved AI / Gate interactions
Reworked threat system
Reworked Shadow caster AI
Balanced damage types
Added chain lightning
Reworked ranged combat
Added enemy retreating behaviour
Added time slow item
Source
Changelog.gg summarizes and formats this update. How we read updates.
