HomeGamesUpdatesPricingMethodology
Steam News14 November 20257mo ago

Season 3 - Update 2 Patch Notes

This patch focuses on numerous fixes: Several fixes and optimizations were made to improve performance Fixed several issues related to NPCs respawning Fixed an issue where too many crypt beetles would spawn when smashin

In this update15

Full notes

Full Eldegarde update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

34 fixes6 additions25 changes6 removals
  • Performance
  • Fixes
  • Gameplay
  • UI and audio
  • Store
  • Balance
changedThis patch focuses on numerous fixes:Several fixes and optimizations were made to improve performance
fixedThis patch focuses on numerous fixes:Fixed several issues related to NPCs respawning
fixedThis patch focuses on numerous fixes:Fixed an issue where too many crypt beetles would spawn when smashing urns and reduced the amount of disease they apply. A literal 'Bug Fix'.
fixedThis patch focuses on numerous fixes:Fixed an issue where Revive wasn't functioning in arena for friendly players
fixedThis patch focuses on numerous fixes:Fixed an issue where the match results screen would display incorrect information when ending an Arena match
fixedThis patch focuses on numerous fixes:Fixed an issue where Warbanners would fall out of the hidden warbanner slot and into the player's inventory
requirement3015requirement decreased, nerf

Eldegarde changes

changedSeveral fixes and optimizations were made to improve performance
fixedFixed several issues related to NPCs respawning
fixedFixed an issue where too many crypt beetles would spawn when smashing urns and reduced the amount of disease they apply. A literal 'Bug Fix'.
fixedFixed an issue where Revive wasn't functioning in arena for friendly players
fixedFixed an issue where the match results screen would display incorrect information when ending an Arena match

This patch focuses on numerous fixes:

  • Several fixes and optimizations were made to improve performance

  • Fixed several issues related to NPCs respawning

  • Fixed an issue where too many crypt beetles would spawn when smashing urns and reduced the amount of disease they apply. A literal 'Bug Fix'.

  • Fixed an issue where Revive wasn't functioning in arena for friendly players

  • Fixed an issue where the match results screen would display incorrect information when ending an Arena match

  • Fixed an issue where Warbanners would fall out of the hidden warbanner slot and into the player's inventory

  • Fixed an issue where certain items in a Twitch Bundle could be lost if they were unpacked in the player's inventory instead of the stash.

  • Fixed an issue where the Wizard's Frost Armor would clip into the character mesh

  • Reduced the time the Pawn Shop UI pop-up is visible, and made it easier to dismiss it

  • Added a "Coming Soon" preview video for abilities that do not have previews

  • Fixed an issue where clicking the "Equip" button in the cosmetics list would cause the panel to scroll

  • Fixed an issue where Bandit's bags would float and desync from their animation

  • Updated localization

Sound

  • Lowered the reverb in Goldbrook

  • Fixed the Wizard's Mantle and Jumping sounds

  • Footstep sounds are now quieter when heard through walls

  • Removed an errant Priest Levitate sound from the "Entered the PvP Zone" effect in Goldbrook

  • Adjusted the sound mixing settings and reverb to improve the audio in highly chaotic situations, especially in the Crypt

Quests

  • Fixed an issue where the enchantress would track every item disenchanted for quests instead of armor and weapons

  • Weaponsmith quest Strength of Oak now tracks progress properly

  • Fixed an issue where the Material Matters daily quest would not show a requirement text

  • Tavernmaid's Thirty for the Pot quest now requires you to craft recipes with a fish, rather than cook them in the cooking pot.

  • Tavernmaid quest Grease and Gristle updated to gather Ogre Fat instead of Ogre Tallow. Additionally requires you to craft Ogre Tallow

  • Tavernmaid quest Top Chef requirement to cook 50 rare foods reduced to 25

  • Enchantress quest Tears of Fire now requires you to collect 10 rubies instead of 30

  • Forged in Blood is now a turn-in for the Darkiron Crank

  • Treasurer quest The Grab-Bag Gamble now advances by bartering for Mystery Resource Bags or Dried Herbs

  • Treasurer quest Fit for a King now has the correct reward of an Ironwood Chest instead of a random favor

  • Treasurer quest Unlocking Riches now requires you to unlock any chest rather than only treasure chests. Additionally, the requirement has been reduced from 30 to 15

  • Adjusted the quest The Lost Tankard to be a turn-in quest, rather than a gather quest

  • Fixed an issue where Greenwood Night's Gather In The Dark campaing quest would fail to track

  • Fixed an issue where the Stone Cipher quest was tracking the Crypt Extract key instead of the Cipher as intended

Items

  • Preserved Grub now sells with the Sell All Treasures button

  • Pumpkin Pie is no longer considered a consumable, but remains a cooking ingredient

    • Developer's note: this means you can bring them into a game and trade them now

  • Added the ability to disenchant the deprecated Weapon Crystals into their respective rarity's Forging Crystals

    • Developer's Note: You still cannot acquire Weapon Crystals, but for those of you that saved them in your safe you'll be able to transform them into usable materials

  • Reduced the bonus damage on Gems to mirror the armor bonus Gems. Uncommon gems now grant 1.2% addition damage and rare gems grant 2% additional damage.

  • Keys can now stack to 20

  • Blackiron Pan, Gilded Thimble, and Royal Ladle automatically sell when using Sell All Treasures

  • Added missing scorpion tail weapon to drop tables (weapon could already be crafted, but now it can drop)

Vendors

  • Fixed an issue where the Ossuary, Tanner, Loom, Forge, Sawmill, Critter Habitat, Transmutation Device, and Fireplace would track how long the player was offline incorrectly.

    • Developer Note: This fixes the production lodge modules not continuing to autocraft when playing, and some cases where the Ossuary would not grant it's buff correctly.

    • Because this issue has been tricky and hard to track down, the shorter crafting times will remain for now, just to be on the safe side

  • Many barter recipes for the goblin have been updated

    • You can now disenchant all lodge items to create a universal resource to barter for other lodge upgrades

    • Key barters have been updated

🧙‍♀️ Classes

General Mechanics

  • Fixed an issue where the damage from a successful Hemorrhage buildup was blockable

  • Fixed an issue where there was a short delay before registering charged attacks for the Fire Staff, Medium Bow, Long Bow, and other charged weapons

  • Players are no longer able to execute others in the PVE area of Goldbrook

  • Fixed the match outcome screen after completing arenas to show the correct result

  • Fixed Revive not being available as an option for friendly players in Arenas

Warrior

Mechanics

  • Rage decay rate reduced to 1 rage per second, down from 2

  • Rage decay begins 20 seconds after combat ends, up from 10

Weapons

  • Mace & Shield

    • Reduced total number of block pips to 6, down from 8

    • Reduced amount of armor granted by all rarities of Mace and Shield by 5%

  • Deathball

    • Fixed the Warrior using Warpath getting stuck while using the Tenderizer Deathball

    • Normal Attacks

      • Fixed an issue where the Deathball normal attack would not fire during the first second of sprinting

      • Reduced the amount of root motion on the first attack, increased the root motion on the second and third attack

  • Axe

    • Fixed an issue where Whirlwind would sometimes apply a Snare

    • LMB Charged Attack

      • Unstoppable frames start earlier to better match the start of the spinning animation

Abilities

  • Rampage

    • Updated description to include the Snare removal when used

  • Battle Frenzy

    • No longer deals damage or block pips when used with the weapon sheathed

Class Tools

  • Spiked Fist

    • Doubled the amount of forward root motion from the first attack of the spiked fist

Perks

  • Earthshaker

    • Quake after shock no longer staggers targets

Hunter

Mechanics

  • Fixed an issue where multiple animation recoveries were unintentionally cancellable with special arrows or other actions

  • Fixed an issue where an activated trap would not get cleared from the total number of placed traps

Weapons

  • Swift Bow

    • Evade Attack

      • Fixed an issue where the Hunter is able to jump during the evade attack

  • Medium Bow

    • Increased damage by 5%

    • Elven Dance (Special Attack)

      • Now deals 1 block damage, up from 0

  • Long Bow

    • Thunder Arrow (Special Attack)

      • Skill cancel window for the thunder arrow recovery starts earlier

Abilities

  • Spore Bomb

    • Double the radius of the poison cloud

    • Reduced poison buildup on impact to 200, down from 333,

      • 300 down from 415 with perk

    • Increased poison buildup per tick to 30, up from 10

      • 50 per tick, up from 12.5 with perk

  • Bear Trap

    • Root duration reduced to 4 seconds, down from 6

  • Shockbeetle

    • Health increased by 25%

    • Stun time reduced to 2 seconds, down from 3

    • Explosion radius increased by 50%

    • Time for the beetle to unburrow reduced by 50%

Class Tools

  • Lotus Arrow

    • Doubled the area of the poison cloud

    • Reduced poison buildup on impact to 250, down from 333,

      • 400 down from 415 with perk

    • Increased poison buildup per tick to 30, up from 20

      • 50 per tick, up from 25 with perk

  • Frost Arrow

    • Fixed an issue where the Frost area would not spawn after hitting a blocking target

    • Frost arrow root affect now applies to all targets standing within the area, 3 seconds after it was placed

Rogue

Mechanics

  • Fixed a bug where players could hear the Rogue's weapon unsheathe sound while they were invisible

Weapons

  • Scorpion Tail

    • Can no longer use Block while falling

    • Fixed stun animations while the Scorpion Tail is equipped

    • Death Spiral (Special Attack)

      • Fixed an issue where afflictions were being applied through block

      • Updated description text

Abilities

  • Phantom Dagger

    • Increased the time before the root gets applied to 0.6 seconds, up from 0.3 seconds

    • Reduced block damage to 1 pip, down from 2

    • Fixed an issue where Phantom Dagger would be lost if thrown at a Scorpion Tail rogue using Death Spiral

Priest

Weapons

  • Sword & Buckler

    • Sprint Attack

      • Now costs 5 stamina

    • Fixed skillbook descriptions to correctly show which attacks deal penitence buildup

  • Staff and Scepter

    • Evade Attack

      • Updated the color of the projectiles to have a blue color

Abilities

  • Levitate

    • Fixed an issue where Levitate could be used while Rooted

Traits

  • Spirit Shell

    • Fixed an issue where spirit shell with Sword and Buckler did not grant stagger immunity

  • Star Burst

    • Fixed an issue where Bouncing star did not work with the star burst trait

Wizard

Mechanics

  • 3rd Dodge now costs 25 stamina, up from 20

Weapons

  • Frost Orb

    • Blizzard

      • Removed Periodic type from Blizzard's damage

Abilities

  • Time Warp

    • Delay before being able to recast Time Warp increased to 1.5 seconds, up from 1

Class Tools

  • Frozen Cyclone

    • Increased the startup animation of the frozen cyclone

Perks

  • Everfrost Shoulders

    • Now applies a 70% Snare for 2 seconds after time warping a target, instead of a Root

  • Everfrost Helmet

    • Fixed an issue where Blizzard was not dealing damage

  • Wyrmforged Pants

    • Fixed and issue where the speed buff in gravity well would sometimes not function

Legacy Steel Sorcery

Source

Steam News / 14 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.