Full notes
Full Eigengrau update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Performance
Eigengrau changes
This update includes many quality of life improvements, some changes based on feedback, and the second new player weapon.
added Wave Mortar player weapon
added single-button control mode
added rapid fire button for original, mixed and single-button control mode
added dialog to import demo save data on first launch
added a dummy HUD to the configuration menu outside of the game to show how some of the options affect the layout
added new localization for Simplified Chinese (简体中文) and Traditional Chinese (繁體中文)
changed damage immunity in the intro to be only active on the very first play-through
changed twin-stick input during screen rotation in stage 4-2 and 4-B to make shooting more intuitive
fixed an issue where the combo bonus and last chain at the end of a stage were not added to the stage highscore
improved loading performance with shader disk caching (especially on Intel GPUs)
improved player visibility by erasing distortion effects near player ships
improved boss movement during yellow attack in stage 0-B to make direct aiming easier
improved gimmick clarity in stage 3-2 by adding more visual and acoustic cues
improved the additional time bonus screen in stage 5-B to better communicate the meaning
improved enemy movement and gimmick in last phase of stage 7-1 to prevent some annoying situations
many other improvements and fixes
The Wave Mortar allows you to shoot into multiple directions at the same time. It can be unlocked later in the game or with the password JADE.
Single-Button Control Mode makes it possible to shoot and turn your ship with just a single button based on your movement.
Thank you and have fun! Martin
Source
Changelog.gg summarizes and formats this update. How we read updates.
