Full notes
Full Eigengrau update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Performance
- Gameplay
- Fixes
This update includes some quality-of-life improvements suggested by players, some fixes for issues which came up during the Steam Deck compatibility review, and many general engine improvements.
added alternative render style unlock, to enable pixel shading, retro shading, sepia shading, or overdraw mode
added per-area leaderboards for classic mode (already filled with real data)
added badge and trophy descriptions to the pause menu
added a new option to configure game brightness
changed screen-shake effect to actually shake the GUI instead of the game, but the old behavior can be restored by setting the screen-shake option to a negative value
fixed game running too slow when playing with forced vsync or with a framerate limiter (like on Steam Deck)
fixed rain drops on water not working on some graphics drivers
fixed not being able to change the game resolution on Steam Deck and Gamescope
improved high DPI support for Linux and macOS
improved gamepad hot-plugging behavior for co-op mode
improved overall performance
The game now also includes various alternative render styles as can be seen in the screenshots below. They can be unlocked by beating the true last boss or with the password UMBER.
Creating the update took a bit of time, as I kept finding new issues during testing which I wanted to fix before the release. If you find any bugs, please don't hesitate to let me know.
Thank you and have fun! 🙂 Martin
Source
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