What changed
0 fixes1 addition3 changes0 removals
changedHere it is, we're hoping this will be the ultimate test to see how our servers can cope with virtually unlimited armies. All units will recruit 100x faster (colo units still have 30+ min increments), and we've doubled the infantry resource generation to help get things moving!
addedWe are testing running this World at 12.5x, which is approximately 20% slower than the previous event modes. For clarification, we've been running the events at 15x, so this new Flurry World is set at 12.5x, which is halfway between the OG Speed World (10x) and KOTH #2.
changedWe have taken onboard feedback from World 2 and have made the following pacing and colonisation improvements:
changedThis World is set at 1.2x speed (20% faster than World 2). Your first colo unit will now take 6 hours (down from 12) and each increment will be 6 hours (down from 12). New: We've introduced a new limit on the maximum possible time it can take to recruit colonise units (48 hours).
EDYN changes
changedHere it is, we're hoping this will be the ultimate test to see how our servers can cope with virtually unlimited armies. All units will recruit 100x faster (colo units still have 30+ min increments), and we've doubled the infantry resource generation to help get things moving!
addedWe are testing running this World at 12.5x, which is approximately 20% slower than the previous event modes. For clarification, we've been running the events at 15x, so this new Flurry World is set at 12.5x, which is halfway between the OG Speed World (10x) and KOTH #2.
changedWe have taken onboard feedback from World 2 and have made the following pacing and colonisation improvements:
changedThis World is set at 1.2x speed (20% faster than World 2). Your first colo unit will now take 6 hours (down from 12) and each increment will be 6 hours (down from 12). New: We've introduced a new limit on the maximum possible time it can take to recruit colonise units (48 hours).
FLURRY WORLD 2 - X100 Multiplier NOW LIVE!!!
Stress test the game edition!
Here it is, we're hoping this will be the ultimate test to see how our servers can cope with virtually unlimited armies. All units will recruit 100x faster (colo units still have 30+ min increments), and we've doubled the infantry resource generation to help get things moving!
We are testing running this World at 12.5x, which is approximately 20% slower than the previous event modes. For clarification, we've been running the events at 15x, so this new Flurry World is set at 12.5x, which is halfway between the OG Speed World (10x) and KOTH #2.
CLASSIC WORLD 3 NOW LIVE!!!
We have taken onboard feedback from World 2 and have made the following pacing and colonisation improvements:
This World is set at 1.2x speed (20% faster than World 2). Your first colo unit will now take 6 hours (down from 12) and each increment will be 6 hours (down from 12). New: We've introduced a new limit on the maximum possible time it can take to recruit colonise units (48 hours).
PLAY NOW!