Full notes
Full EDYN update
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What changed
- Maps
- Gameplay
- Fixes
- Events
Evening @announcements,
Some really good news today for folks that have been struggling with loading times. We realised that the scene loading times needed improvement months ago, and have been actively working behind the scenes to do everything in our power to bring this right down to 0-1 seconds. With today's build, at least for the World and Settlement scenes, we believe we've pretty much got it there. On the team's intermediate test rig, we are able to jump between all of the faction's settlement scenes, and the world map within a single second loading time. The war rooms are much faster too, most are down from 4 seconds to around 2 now as well. We will continue to work on this as an ongoing process.
We are also in the process of updating to Unity 6, which will also bring further improvements and a nice little boost to visual fidelity too. We hope to accomplish this within the next couple of weeks.
Rat Logic #3 Opening in 4 minutes
The next world in our rotation is Rat Logic 3! For this update we've been tinkering with the Scuttler's AI, they've been learning from player data from previous worlds... their behaviour may be different. Watch out!
General & Fixes
From feedback: Token cost in research does not carry over to different factions. Only the gold charge does now
Fixed research cost not scaling correctly for tokens
Speed World pace restored to x15 (up from x12.5)
Speed World recruitment speed reduced by 50%
Fixed pixilated graphics/icons and broken upgrade animation
Fixed coloniser recruitment time exceeding the maximum threshold
Fixed unit power preview being incorrect in the war room and army overview
Fixed incoming raids would display an alert report before an incoming mission warning was displayed
Source
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