Full notes
Full Editarrr update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Mostly changes to enemies and bug fixes for the achievements introduced in v1.1
Patch notes
By CalmPewter
Added escape button reactivity to settings menu in level selection and creation (#203)
By CalmPewter
Fixed keys and chest sometimes not registering a collision when flying around with geysers (#202)
By CalmPewter
Added atslughorn to the list of credits (#201)
By CalmPewter
Changed local level loading process to keep boards invisible until loaded and prevent level loading twice. (#206)
By yanniboi
Track totalScores and totalRatings locally when updated. (#205)
By CalmPewter
Various minor updates to adjust how UI elements scale with unusual resolutions. (#212)
Backend
Script to Delete Scores for Levels that are or were drafts By yanniboi and jonathanulyatt: Fix achievements falling over when not in Game Play Scene.
By yanniboi
Dont try to submit scores for draft levels.
By yanniboi
Added jonathanulyatt to the list of credits By CalmPewter: Enemy animation, sfx and behaviour improvements. (#213)
By CalmPewter
Changed cursor mode to ForceSoftware outside of the Unity editor as well to maintain a constant cursor size.
Source
Changelog.gg summarizes and formats this update. How we read updates.
