Full notes
Full Eden's Inferno update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello friends! Some small changes here.
What changed
- UI and audio
- Gameplay
I reworked how enemy aggression works. They now need a sightline or sound que in order to agro onto you. They can now be alerted by certain sounds, like firing your weapons. They no longer all agro onto you at once when stepping into an indoor room.
Also fixed some issues with the movement. Your jump was really bad when you weren't moving. That should hopefully be fixed now. I also just made some slight tweaks to the movement variables.
Have fun with the demo! Would love to hear more feedback.
Source
Changelog.gg summarizes and formats this update. How we read updates.
