Full notes
Full Edengrall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- UI and audio
- Gameplay
Edengrall changes
Temperature is now working for crops in Survival and Challenge modes, it can be disabled in Sandbox if you wish to keep raising every crop any time.
Like with water and soil nutrients, each crop has a temperature buffer, so crops won't die instantly if it gets too hot or cold, but they will start taking damage if the highlight of the Thermometer icon turns red indicating the buffer is empty.
You can see the current temperature on the right corner of the UI, keep in mind that it changes based on Biome and time of day too
For example: The Bamboo forest has a very stable temperature and will allow you to raise out of season crops if you don't mind the very poor soil.
We also finished Garr, he doesn't do much for now, but we have more plans for him later.
[c]Changelog version [/c] [c]0.80.0.2[/c]
[c]-Implemented Temperature, right now it only affects crops.[/c]
[c]-Temperature can be disabled in Sandbox mode if you want to keep planting all crops at any season.[/c]
[c]-Added a new character: Garr the Guardian[/c]
[c]-Added a new set of clothes for custom male characters and a new hairstyle and face[/c]
[c]-Added tooltips to crop traits on the crop info popup[/c]
Reloading old saves will cause some entities like trees and plants to reload, but it will only happens once, save the game after the game has properly loaded the wild vegetation and it will be working fine next load.
Source
Changelog.gg summarizes and formats this update. How we read updates.
