Full notes
Full Ecopunk update
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Repeated intro
Hello everyone!
What changed
- Events
- UI and audio
- Compatibility
- Gameplay
We wanted to make an update addressing some fix and QoL before the bigger update.
Features/QoL
Automation for gathering wild plants around a tree, now you can check which plants you want to collect on a tree and they will be marked as to be gathered (for existing and future generated wild plants)
Notifications are now clickable and will focus on the interested object. For instance if a ore vein is restored, clicking on the notification will move the camera to it, same for characters notification, the spoiled item will focus the storage zone and Evolution Point gained will open the Evolution Tree
Alert are also now clickable and will cycle through the interested objects (for characters, damaged walls, composted tiles in fallow, open Evolution Tree for Evolution Point alert)
Adding a button (magnifier icon) next to each animal species to cycle through too
Localization
Chinese added (in beta for the moment), thanks to 墨云舟科技 for the translation. We will add new localization with the animal husbandry update.
Fix
Fix issue when selecting multiple craft benches, recipes from both craft benches would be shown
Fix issue when selecting multiple trees, biodiversity from both would be shown
Fix issue where outline of selected storage zone construction would not dissapear
Fix issue where texts in "Animal" tab would not refresh when language changed
Thanks again for all your feedbacks! We will share screenshots and infos about our progress for the animal husbandry as soon as we can!
Have all a nice week-end, see you soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
