Full notes
Full Ecopunk update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Balance
- UI and audio
Here is what's new in this update:
Difficulty Settings
Now you can modify the game difficulty on some features to tweak the game for your preferred playstyle. All existing saves will remain unchanged and will be marked as Normal difficulty.
You can set the hunger loss, thirst loss, enemy damage & life, chance & frequency of diseases and storm frequency. You can ease the game or make it harder.
There is several base presets "Chill" (with no disease, no storm), "Easy", "Normal", "Hard". And you can also made your own preset and save it for later use.
With future updates, we will add more settings in it too (like for the raid).
You will be able to see your current Game Difficulty when you select your save to load.
Hunter & Draft
Hunter is now a job like any others with its own priority and no longer a "stop everything and follow orders". Draft mode has been added and works exactly like hunter works before the update.
You can now set Hunting Area for hunters to patrol, hunt and loot animals without needing to manually order them like before (but you can still do it with Draft mode if needed).
You can set the radius (with mouse wheel), who works on it, how many and at what hours. Every wild animals that enter the area will be hunted, tracked and looted by the Hunters (until a certain distance).
Content
Added a new construction, a stone enclosure, it works like the wooden pen but with more durability (125). It's unlockable with the Stone Structures technology.
Balancing
Ore veins now gives stones alongside their dedicated minerals (25-30 stones)
Nitrate vein now give more nitrate stone (50->75)
Polish/QoL
"Hunt animal" direct order. You can now select an Ecopunk, right-click on wild animals and "Hunt animal", to make the Ecopunk tracks the animal until a certain distance
Search Area now works like Hunting Area, so you can set a planning to it, the radius etc
Draft/Undraft selection shortcut, adding a shortcut to Draft or Undraft your current selection (default keybind use 'K', if you have rebind the shortcuts and you have already one on K, you may need to rebind it again)
Robot corpses are now destroyed when looted
You can now build Storage Area on asphalt
Ore veins can now be marked to be automatically loot when restored (so you don't need to check every now and then if they are restored to mark them). You can also check when they are restored on their UI window.
Added animation for tame order, wild animals and Ecopunks have respectively a tamed and a pet animation.
Added animation on domesticated animals, you can now see them sleep at night (it's mainly visuals and will not affect the reproduction or production rate of milk/egg)
Added a text when you reach the maximum of Evolution Point from EcoFactor and Sacrifice (it will be no longer shown as "New Evolution Point at -1 Sacrifice/EcoFactor")
Tutorial text on Hunter has been changed to Draft.
Bug Fix
Fix an issue where Ecopunk stay idle if some water collectors are unreachable
Fix a bug where Ecopunks don't eat blueberries in some cases
Fix text issue on the 0.5 speed button (shown "Pause" instead of "0.5 speed")
Fix text where locked orders which needs Evolution, shown "Requires technology" instead of "Requires evolution"
Fix typo issue where "New evolution point at x EcoFactor", "evolution point" was lowercased
We hope you will like this update and the ability to modify the settings to your tastes!
Have a great weekend and see you soon!
Source
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