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Steam News12 December 20256mo ago

Update 0.0.4

Hello everyone, We changed quite few things and adding some features, here is the list: New: Adding "batch craft", now some recipes have "sub-recipes" to craft by batch (shown when selecting a recipe), like for cooked c

In this update3

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Full Ecopunk update

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Repeated intro

Hello everyone,

What changed

6 fixes7 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
addedWe changed quite few things and adding some features, here is the list:
addedNew:Adding "batch craft", now some recipes have "sub-recipes" to craft by batch (shown when selecting a recipe), like for cooked carrot, you can now craft by stack of 5, or stack of 10 to avoid unnecessary movement from the cook (and you can always craft 1 by 1)
addedNew:Adding extra info on a lot of buttons to give more info on how things works (you can change the behaviour in the settings to always shown, never shown, and shown with alt key)
addedNew:Adding info on construction, now you will be able to see what craft bench can make directly in the tooltip of the button, see the durability and temperature modifier of wall, rest time of the bed
changedNew:Adding info on tree order, you will now be able to see the biodiversity of the tree directly in the tooltip of the plant tree order
addedNew:Adding a tutorial part for medicine

Ecopunk changes

addedWe changed quite few things and adding some features, here is the list:
addedAdding "batch craft", now some recipes have "sub-recipes" to craft by batch (shown when selecting a recipe), like for cooked carrot, you can now craft by stack of 5, or stack of 10 to avoid unnecessary movement from the cook (and you can always craft 1 by 1)
addedAdding extra info on a lot of buttons to give more info on how things works (you can change the behaviour in the settings to always shown, never shown, and shown with alt key)
addedAdding info on construction, now you will be able to see what craft bench can make directly in the tooltip of the button, see the durability and temperature modifier of wall, rest time of the bed
changedAdding info on tree order, you will now be able to see the biodiversity of the tree directly in the tooltip of the plant tree order

We changed quite few things and adding some features, here is the list:

New:

  • Adding "batch craft", now some recipes have "sub-recipes" to craft by batch (shown when selecting a recipe), like for cooked carrot, you can now craft by stack of 5, or stack of 10 to avoid unnecessary movement from the cook (and you can always craft 1 by 1)

  • Adding extra info on a lot of buttons to give more info on how things works (you can change the behaviour in the settings to always shown, never shown, and shown with alt key)

  • Adding info on construction, now you will be able to see what craft bench can make directly in the tooltip of the button, see the durability and temperature modifier of wall, rest time of the bed

  • Adding info on tree order, you will now be able to see the biodiversity of the tree directly in the tooltip of the plant tree order

  • Adding a tutorial part for medicine

Balancing:

  • The constructions are less rigid for the placement, so making your constructions will be less limited (but for the plank floor and others floor, it still needs flat ground, because we need to flat the terrain internally and it requires us more work)

  • You can now construct walls on roads

  • The terrain at the "start zone" is now more flat

  • The advanced medical craftbench will make remedies craft faster

  • The advanced medical bed will make rest time faster

  • Now cars will be completely destroyed when fully collected (to give you space to construct)

Bug Fix:

  • Fix issue where the node of the skill tree that adds days between hazard doesn't work

  • Fix issue where the ecopunk sometimes go back and forth between eat and stock and got stuck in "infinite loop"

  • Fix issue where sometimes the ecopunks get attacked or attack by far away

  • Fix issue on calculation of the day of the next sandstorm

  • Fix issue where you can construct in front of the kitchen and so blocking its access

  • Fix visual issue when the construction preview face not towards the direction

We will make one or two updates like this one before working on bigger updates (like animal husbandry) which will requires us more times (and we will share with you our progress). But first we want to "stabilize" the game, for the next update we will add tools for destroy/limit unwanted items (like the seeds) and other QoL stuff

Thanks for all your feedbacks,

Have a nice weekend!

Source

Steam News / 12 December 2025

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