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Full Ecopunk update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- Balance
- UI and audio
- Maps
Ecopunk changes
We changed quite few things and adding some features, here is the list:
New:
Adding "batch craft", now some recipes have "sub-recipes" to craft by batch (shown when selecting a recipe), like for cooked carrot, you can now craft by stack of 5, or stack of 10 to avoid unnecessary movement from the cook (and you can always craft 1 by 1)
Adding extra info on a lot of buttons to give more info on how things works (you can change the behaviour in the settings to always shown, never shown, and shown with alt key)
Adding info on construction, now you will be able to see what craft bench can make directly in the tooltip of the button, see the durability and temperature modifier of wall, rest time of the bed
Adding info on tree order, you will now be able to see the biodiversity of the tree directly in the tooltip of the plant tree order
Adding a tutorial part for medicine
Balancing:
The constructions are less rigid for the placement, so making your constructions will be less limited (but for the plank floor and others floor, it still needs flat ground, because we need to flat the terrain internally and it requires us more work)
You can now construct walls on roads
The terrain at the "start zone" is now more flat
The advanced medical craftbench will make remedies craft faster
The advanced medical bed will make rest time faster
Now cars will be completely destroyed when fully collected (to give you space to construct)
Bug Fix:
Fix issue where the node of the skill tree that adds days between hazard doesn't work
Fix issue where the ecopunk sometimes go back and forth between eat and stock and got stuck in "infinite loop"
Fix issue where sometimes the ecopunks get attacked or attack by far away
Fix issue on calculation of the day of the next sandstorm
Fix issue where you can construct in front of the kitchen and so blocking its access
Fix visual issue when the construction preview face not towards the direction
We will make one or two updates like this one before working on bigger updates (like animal husbandry) which will requires us more times (and we will share with you our progress). But first we want to "stabilize" the game, for the next update we will add tools for destroy/limit unwanted items (like the seeds) and other QoL stuff
Thanks for all your feedbacks,
Have a nice weekend!
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