Full notes
Full Ecopunk update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Ecopunk changes
Hi everyone!
A small hotfix for the weekend, here is the list:
Balancing the resistance of the ecopunks for early game, ecopunks die too quickly at start (due to cold/hot system), now they will be more resistant (specially for early game)
Sandstorm will do less damage (for future updates, we will add game settings to let you adjust which feature of the game you want to enable/disable)
Clay wall has a better durability against the storm
Filter for Dirty water
Updating German translation
Fix a bug where some rooms are considered as outdoors (fix for new game, if you have this issue in your current game, you can fix by dismantling and rebuilding a wall or a door of the specific room)
Fix active pause (space) issue where sometimes it's "stuck" and need to click on speed button to unstuck it
Fix water collector which sometimes doesn't fill when rain
Fix issue with stock filter save
Thanks for your feedbacks, next week we will update UI/Feedback to make the game less blurry about its mechanics as we planned.
Have a great weekend, see you soon!
Source
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