In this update5
Full notes
Full Economica update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Economica changes
There are two ways to open the POPs tab:
In the Empire tab by clicking on Citizens.
Or click on an inhabited planet and select Citizens.
Types of POPs.
Resource POPs - these are farmers and miners.
Factories and plants
The plant in the game is a heavy industry enterprise, where the main work is performed by mechanisms and people only service and manage mechanisms. The factory in the game is a manufacturing enterprise, oriented to light manual, partially mechanized labor.
The limits of economic growth
POP can allocate 20-25% of its income (before taxes) to production growth. Factories in this case will buy more raw materials. What is the cost of raw materials in the price of goods more the less economic growth. since the factory needs to spend more money on raw materials. In addition to resources, plants should also buy mechanisms. Therefore, the growth of their production will be less than that of factories.
Inflation.
There is a certain amount of money adding that to the real economy we get economic growth, and the money added more than a certain amount will contribute more to inflation. The main cause of inflation in the game is the slow growth of plants. (with enough unemployed).
Source
Changelog.gg summarizes and formats this update. How we read updates.
