Full notes
Full Ecliptica update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Events
- UI and audio
Work on Ecliptica continues! In this update, we will tell you about two new mechanics in the game, namely: dynamic quests and dialogues.
Living World: Procedural Quest System
One of the main new features is the procedurally generated quest system. Now the game analyzes your current state, the position of your empire, and the needs of characters, creating relevant tasks in real-time.
How does it work? Quests are now divided into several types:
Contextual Tasks: help you navigate the current situation and suggest which problems of a character or settlement to focus on right now.
Storylines: tasks related to the main story and side branches of the Ecliptica world.
The game world has become more symmetrical: similar tasks arise not only for the player but also for other characters. You can talk to a resident of your colony at any time and find out what difficulties they have encountered.
For example, a character might report a food shortage. If you decide to help, the game will provide navigation data to complete the task. In this case, the colonist's survival depended on the supply of carbon bars (Carbon Bars). Successful completion will not only bring you a reward but will also directly affect the survival of your base's population. The presented quest is rather demonstrative, as procedural quests can be longer and solve more complex problems.
Gamepad Support: Motion Sensors
We strive to make controlling Ecliptica as comfortable as possible for all platforms. In this update, we have added support for control using built-in gamepad sensors (gyroscope). However, it is worth noting that this only works on gamepads that have a gyroscope; gamepads without a gyroscope control the character using classic sticks.
A new section has appeared in the settings menu, allowing you to activate the controller's motion sensors. This gives more intuitive and precise control, especially in moments requiring quick reactions.
These are not all the changes we have made. We also have many small under-the-hood improvements that are hard to show, but they greatly affect gameplay and will allow for larger and new features in the future.
Thank you all for your attention!
Source
Changelog.gg summarizes and formats this update. How we read updates.
