Full notes
Full Ecliptica update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
4 fixes0 additions1 change0 removals
- Performance
- Gameplay
- Maps
- Fixes
fixedFixed critical saving crash: resolved a memory access error that could interrupt progress recording in specific scenarios.
fixedFixed loading crash: corrected object initialization logic that caused failures when reading certain save files.
changed"Super Dark nights" mode: reworked global ambient occlusion and light source brightness to maintain atmosphere while ensuring visibility.
fixedHDR Maps: fixed rendering artifacts and incorrect exposure settings on high dynamic range maps.
fixedResident AI: updated the Behavior Tree logic; resolved issues where NPCs would get stuck in geometry or fail to execute daily routines.
Patch Notes:
- Fixed critical saving crashresolved a memory access error that could interrupt progress recording in specific scenarios.
- Fixed loading crashcorrected object initialization logic that caused failures when reading certain save files.
- "Super Dark nights" modereworked global ambient occlusion and light source brightness to maintain atmosphere while ensuring visibility.
- HDR Mapsfixed rendering artifacts and incorrect exposure settings on high dynamic range maps.
- Resident AIupdated the Behavior Tree logic; resolved issues where NPCs would get stuck in geometry or fail to execute daily routines.
Source
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