Full notes
Full Eclipse update
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What changed
- Gameplay
- Performance
- UI and audio
- Maps
- Balance
Now the player's camera moves more smoothly, gradually moving behind the player.
After death, monsters are ignored for attack. Killed monsters no longer interfere with mouse hover.
A little more optimization on the first location
In the first dungeon, obstructing walls have been removed
The character no longer becomes invisible when performing a dash
Graphics settings now work correctly. The image is not pixelated.
Now the graphics can be configured directly during the game. Not only in the main menu.
Now the cocoons of small spiders are not activated when approaching a second time if they are smashed in the distance.
Fixed the color balance of the village in the second stage (after the fire)
In the sewer, the puzzle with the valves was removed and the hole in the location was closed, where it was possible to fall through the map.
In the mines, the place where it was possible to get out of the location was closed and an interactive object that was mistakenly included in the previous version of the game was removed.
Fixed a bug in the name of the Anti-Aliasing setting
Reduced the image of the character in the inventory menu
Pumping health, mana and dash is now saved correctly. There was a problem where the health points gained did not persist between levels.
In the first location, the horse no longer gets stuck in place 17.Added FPS lock option at 30,60,120,240
In future patches we should expect:
- A minimap or a general map (I haven’t figured out how exactly it is better yet)
- Portal to the city or other alternative method of selling unnecessary things.
- Audio settings, keyboard settings, vertical sync.
- Optimization of the game.
- Adjustment of control and response from the character.
- Changing the principle of archery and other small arms.
- Improvement / change of the interface
- Skipping screensavers and videos.
- Changes to the balance and spawning of loot.
Sorry for the technical difficulties and thanks for staying with me. It's important for me. I try to listen to the players and make changes to the gameplay in a timely manner. I am looking forward to your comments and suggestions for improving Eclipse. Until next time!
Source
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