HomeGamesUpdatesPricingMethodology
Steam News9 October 20214y ago

Changelog for a future patch

Found the causes of some problems on weak PCs. When the character refused to interact with the environment and enemies. This and a few other things were suggested to me by the guys who already bought the game.

Full notes

Full Eclipse update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes4 removals
  • Gameplay
  • Performance
  • Balance
  • UI and audio
changedFound the causes of some problems on weak PCs. When the character refused to interact with the environment and enemies. This and a few other things were suggested to me by the guys who already bought the game. A sample list of fixes that I will start working on shortly:
removedI will remove the dependence of the player's interaction on the FPS. (Now for those who have less than 30 fps, interactive objects and strikes simply do not work)
changedI will check the save parameters, because it turned out that the parameters of health and mana after pumping are not saved between levels. (But the person was able to complete the game with this problem, hello to you)
addedAdd control settings and keyboard key assignments to options.
addedAdd sound volume settings.
removedI will remove the delay between pressing the button and the action of the character. It has been noticed that there is a slight lag before a hit or other action.

Found the causes of some problems on weak PCs. When the character refused to interact with the environment and enemies. This and a few other things were suggested to me by the guys who already bought the game. A sample list of fixes that I will start working on shortly:

  1. I will remove the dependence of the player's interaction on the FPS. (Now for those who have less than 30 fps, interactive objects and strikes simply do not work)

  2. I will check the save parameters, because it turned out that the parameters of health and mana after pumping are not saved between levels. (But the person was able to complete the game with this problem, hello to you)

  3. Add control settings and keyboard key assignments to options.

  4. Add sound volume settings.

  5. I will close several holes in the locations where you could climb (again, hello to the one who found this)

  6. I will remove the delay between pressing the button and the action of the character. It has been noticed that there is a slight lag before a hit or other action.

  7. Redo archery. There are complaints that sometimes arrows behave in an incomprehensible way and do not reach the target.

  8. I will remove some of the walls from the bottom of the locations that interfere or limit the player's visibility.

  9. I will remove the invisibility of the character when performing a dash.

  10. I will add a hint to the first dungeon, where you can get behind a box with loot only with the help of a dash or simply put a door: /

  11. Several minor changes in the main menu, the location of the buttons.

  12. I will try to remove the blur that appears at the settings below the high and add a vertical sync button in the options.

  13. The splash screen at the beginning can be skipped to the button.

If I missed something big - write in the comments to this entry, so that I do not forget. Sorry for the inconvenience, I will try to fix any errors you find. Thank you very much again. I will keep abreast of developments.

Source

Steam News / 9 October 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.