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Steam News30 August 20232y ago

Updating Experimental Branch to Build 7_E5

Hey Everyone, This will hopefully be the last experimental version before the full build 7 release. This one is a balancing pass and filling out the Tier One tech tree more.

In this update5

Full notes

Full Eclectic Expansion Enterprise update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Everyone,

What changed

7 fixes6 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
changedThis will hopefully be the last experimental version before the full build 7 release. This one is a balancing pass and filling out the Tier One tech tree more. There is also the major feature of Warp to Another Planet, and with it comes the introduction of data novelty. I'll have a more detailed explanation of these in the full release changelog.
addedAlso, since the game has come a long way since first releasing into Early Access, I'll be refreshing the store page to better represent the state of the game. If you'd like a chance to have your images of the game used on the store page, feel free to join the discord and post in the new sharables channel.
addedMajor ChangeAdded a new Warp To Another Planet button to the Solar Knot Hall
addedMajor ChangeAdded logarithmic decay to all satellite types. This means that for each satellite of a type built, all satellites of that type will be progressively less effective.
addedMajor ChangeAdded new Tier One tech to boost base satellite production by type, to offset the above change
changedMinor ChangesSurvey Hubs now use distance to nearest unexplored tile for their charge limit, meaning that hubs that are closer to unexplored tiles will operate faster.

Eclectic Expansion Enterprise changes

changedThis will hopefully be the last experimental version before the full build 7 release. This one is a balancing pass and filling out the Tier One tech tree more. There is also the major feature of Warp to Another Planet, and with it comes the introduction of data novelty. I'll have a more detailed explanation of these in the full release changelog.
addedAlso, since the game has come a long way since first releasing into Early Access, I'll be refreshing the store page to better represent the state of the game. If you'd like a chance to have your images of the game used on the store page, feel free to join the discord and post in the new sharables channel.
addedAdded a new Warp To Another Planet button to the Solar Knot Hall
addedAdded logarithmic decay to all satellite types. This means that for each satellite of a type built, all satellites of that type will be progressively less effective.
addedAdded new Tier One tech to boost base satellite production by type, to offset the above change

This will hopefully be the last experimental version before the full build 7 release. This one is a balancing pass and filling out the Tier One tech tree more. There is also the major feature of Warp to Another Planet, and with it comes the introduction of data novelty. I'll have a more detailed explanation of these in the full release changelog.

Also, since the game has come a long way since first releasing into Early Access, I'll be refreshing the store page to better represent the state of the game. If you'd like a chance to have your images of the game used on the store page, feel free to join the discord and post in the new sharables channel.

Major Change

  • Added a new Warp To Another Planet button to the Solar Knot Hall

Major Change

  • Added logarithmic decay to all satellite types. This means that for each satellite of a type built, all satellites of that type will be progressively less effective.

  • Added new Tier One tech to boost base satellite production by type, to offset the above change

Minor Changes

  • Survey Hubs now use distance to nearest unexplored tile for their charge limit, meaning that hubs that are closer to unexplored tiles will operate faster.

  • Added a new tech to divide Survey Hub cooldown by the number of Volatiles Processors on the site

  • Added new tutorials to explain adjacency and warping to other planets.

  • Changed the adjacency functions to they once again use multiplication instead of addition

Bug Fixes

  • Fixed Field Station attempting to research, when there are no researchable tiles around it.

  • Fixed Reflector and Science satellites not properly boosting production.

  • Fixed Data Correlated not properly saving all its data.

  • Fixed build panel title not properly resetting on close.

  • Fixed orbital development taking one too many AMPs when building satellites.

  • Fixed being able to click the build satellite button while having negative AMPs.

  • Fixed one-click build state not being saved between play session.

OOMM Interactive Discord: https://discord.gg/TnGm72hCAs

OOMM Interactive Ko-fi page: https://ko-fi.com/oomminteractive

Source

Steam News / 30 August 2023

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