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Steam News13 August 202510mo ago

Update - Patch tomorrow and performance fixes Friday

It’s been a busy couple of days here at the Myrkur Games studio, and we want to start by thanking you all for the incredible support you’ve shown the game!

Full notes

Full Echoes of the End: Enhanced Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Performance
  • Gameplay
changedIt’s been a busy couple of days here at the Myrkur Games studio, and we want to start by thanking you all for the incredible support you’ve shown the game! As we mentioned in our last post, we’ve been keeping a close eye on the performance issues some players have reported, particularly hitches and stutters in the PC build caused by shaders not being captured correctly for precompilation. We have found the source of the problem, which should address stutter issues caused by shaders being compiled during play.
addedThank you again for joining us on this journey. We hope you continue to enjoy your time in Aema!

Echoes of the End: Enhanced Edition changes

changedIt’s been a busy couple of days here at the Myrkur Games studio, and we want to start by thanking you all for the incredible support you’ve shown the game! As we mentioned in our last post, we’ve been keeping a close eye on the performance issues some players have reported, particularly hitches and stutters in the PC build caused by shaders not being captured correctly for precompilation. We have found the source of the problem, which should address stutter issues caused by shaders being compiled during play.
addedThank you again for joining us on this journey. We hope you continue to enjoy your time in Aema!

It’s been a busy couple of days here at the Myrkur Games studio, and we want to start by thanking you all for the incredible support you’ve shown the game! As we mentioned in our last post, we’ve been keeping a close eye on the performance issues some players have reported, particularly hitches and stutters in the PC build caused by shaders not being captured correctly for precompilation. We have found the source of the problem, which should address stutter issues caused by shaders being compiled during play.

Tomorrow we’ll be implementing and testing these changes, and we’re confident we can deliver them to you on Friday, just in time for a smooth weekend of gaming. In the meantime, you can expect another patch tomorrow addressing several other reported issues.

Thank you again for joining us on this journey. We hope you continue to enjoy your time in Aema!

Source

Steam News / 13 August 2025

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