What changed
0 fixes0 additions5 changes0 removals
changedThe game has been live for around five hours now , and as expected we're seeing user feedback pouring in! We're thrilled to see you all finally be able to enjoy Ryn's story, but unfortunately we are seeing that some of you are experiencing some performance issues, particularly in the game's earlier chapters.
changedWe want to assure you that we are actively looking into these reports and will be moving forward with patches to address this rapidly . To help us with this, it would be extremely useful if you would report any performance hitches you experience here in the discussions for this news post, ideally including the following:
changedWhat graphic settings you are running the game on (including quality settings, resolution, DLSS or other).
changedYour hardware specs (including CPU, GPU and RAM).
changedUPDATE : We have identified the source of the problem regarding hitches and stutters caused by shaders not being captured correctly for precompilation and are confident we have found a solution. Tomorrow we’ll be implementing and testing these changes, and we expect to deliver them to you on Friday. Thank you for your feedback, and for your patience.
Echoes of the End: Enhanced Edition changes
changedThe game has been live for around five hours now , and as expected we're seeing user feedback pouring in! We're thrilled to see you all finally be able to enjoy Ryn's story, but unfortunately we are seeing that some of you are experiencing some performance issues, particularly in the game's earlier chapters.
changedWe want to assure you that we are actively looking into these reports and will be moving forward with patches to address this rapidly . To help us with this, it would be extremely useful if you would report any performance hitches you experience here in the discussions for this news post, ideally including the following:
changedWhat graphic settings you are running the game on (including quality settings, resolution, DLSS or other).
changedYour hardware specs (including CPU, GPU and RAM).
changedUPDATE : We have identified the source of the problem regarding hitches and stutters caused by shaders not being captured correctly for precompilation and are confident we have found a solution. Tomorrow we’ll be implementing and testing these changes, and we expect to deliver them to you on Friday. Thank you for your feedback, and for your patience.
The game has been live for around five hours now, and as expected we're seeing user feedback pouring in! We're thrilled to see you all finally be able to enjoy Ryn's story, but unfortunately we are seeing that some of you are experiencing some performance issues, particularly in the game's earlier chapters.
We want to assure you that we are actively looking into these reports and will be moving forward with patches to address this rapidly. To help us with this, it would be extremely useful if you would report any performance hitches you experience here in the discussions for this news post, ideally including the following:
Where in the game you experienced them.
What graphic settings you are running the game on (including quality settings, resolution, DLSS or other).
Your hardware specs (including CPU, GPU and RAM).
Thank you all once more for your support on this adventure, and we hope we can quickly address whatever issues you're facing so you can get back to Aema as soon as possible!
UPDATE: We have identified the source of the problem regarding hitches and stutters caused by shaders not being captured correctly for precompilation and are confident we have found a solution. Tomorrow we’ll be implementing and testing these changes, and we expect to deliver them to you on Friday. Thank you for your feedback, and for your patience.