HomeGamesUpdatesPricingMethodology
Steam News15 September 20241y ago

Major Visual and Performance Update!

Hey! Welcome to another game update, as promised. Virtual Memory Usage/GPU I noticed that EOTB currently lacked some major performance tweaks for memory usage.

Full notes

Full Echoes of The Backrooms: Remastered update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey! Welcome to another game update, as promised.

What changed

0 fixes5 additions5 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
changedVirtual Memory Usage/GPU
changedI noticed that EOTB currently lacked some major performance tweaks for memory usage . This is why now every texture is being stored differently into memory thus decreasing the VRAM usage up to 500MB on some levels like the Hotel and Laboratory.
changedUser Interface
addedAlso since the Optimizer tool was created for mostly for fiddling with experimental features like DLSS Frame Generation or very specific graphical tweaks. It only made sense to add it first as the main visual settings tool, even though it is not as user friendly. This is why now the game has a quick visual settings box where you can just change from 4 graphical presets: EPIC,QUALITY,PERFORMANCE and MEDIUM, no writing anything, just pressing a button.
changedVisual Tweaks and Audio Improvements.
addedSince the game is created to mimic the movie style rendering, it now has sharper quality rendering (texture details are sharper, no image blur) ,a new anamorphic lens flares system and a more accurate calculation of film grain simulating a high ISO camera setting.

Echoes of The Backrooms: Remastered changes

changedVirtual Memory Usage/GPU
changedI noticed that EOTB currently lacked some major performance tweaks for memory usage . This is why now every texture is being stored differently into memory thus decreasing the VRAM usage up to 500MB on some levels like the Hotel and Laboratory.
changedUser Interface
addedAlso since the Optimizer tool was created for mostly for fiddling with experimental features like DLSS Frame Generation or very specific graphical tweaks. It only made sense to add it first as the main visual settings tool, even though it is not as user friendly. This is why now the game has a quick visual settings box where you can just change from 4 graphical presets: EPIC,QUALITY,PERFORMANCE and MEDIUM, no writing anything, just pressing a button.
changedVisual Tweaks and Audio Improvements.

Virtual Memory Usage/GPU

I noticed that EOTB currently lacked some major performance tweaks for memory usage. This is why now every texture is being stored differently into memory thus decreasing the VRAM usage up to 500MB on some levels like the Hotel and Laboratory.

User Interface

Also since the Optimizer tool was created for mostly for fiddling with experimental features like DLSS Frame Generation or very specific graphical tweaks. It only made sense to add it first as the main visual settings tool, even though it is not as user friendly. This is why now the game has a quick visual settings box where you can just change from 4 graphical presets: EPIC,QUALITY,PERFORMANCE and MEDIUM, no writing anything, just pressing a button.

Visual Tweaks and Audio Improvements.

Since the game is created to mimic the movie style rendering, it now has sharper quality rendering (texture details are sharper, no image blur) ,a new anamorphic lens flares system and a more accurate calculation of film grain simulating a high ISO camera setting.

Dolby Atmos Audio spatialization has been replaced with Steam Audio Spatialization since its causing unwanted crashes.

Level 0 now has acoustics working correctly. (Missing probes and voxels on specific areas of the level)

Level Poolrooms can now render reflections better (Lightning Strikes are being reflected correctly) Also water now doesn't emit light when inside a dark area of the level (correct volume scattering)

Level Laboratory has now more cinematic lighting (added light projectors in the PowerPlant 007 Machine)

That's pretty much it!

Please message me on discord if you experience any bugs or major issues while playing the game. Of course you are free to let me know from a review here in Steam too either negative or positive.

Source

Steam News / 15 September 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.