Full notes
Full Echoes of the Architects update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Fixes
- Performance
Echoes of the Architects changes
Added the map selection panel for freeplay
Added the "Approach and Selft-Destruct" action
Changed the Forgotten Deterrence lava effects: each eruption now deals 75% damage to units and 20% to bases
Reduced the build cost of all the self-destruct modules (-50%)
Reduced the damage done by the Slash tactic (-50% -> -30%)
Changed the Colossal Heart modifiers (increase attackers range instead of reducing their rate of fire)
Decreased the max budget of all maps except Forgotten Deterrence (~-20%)
Increased the build cost of the Fast brain module (75 -> 100)
Increased the damage done by self-destruct modules (60 -> 100)
Reduced Dropship move speed (3 m/s -> 2.5 m/s)
Reduced Heavy Tank's armor (400 -> 300)
Reduced the build cost multiplier of the Swarm unit class (225% -> 220%)
Reduced the build duration multiplier of the Swarm unit class (375% -> 350%)
Improved the flanking paths to be more predictable
Added numerical delta on stats
Tweaked the tactics' descriptions
Tweaked the map modifiers' descriptions
Changed the loading screen
Updated translations
Fixed moving target filters ignoring flanking units
Fixed full collecting units being blocked when another unit is collecting the same resource
Fixed bases initial armor on Desolated Artefact
Fixed errors about the blur shader
Fixed errors after game over when using base distance target filters
Fixed the position of the brain modules on the Hovercraft
Fixed division by zero errors
Fixed the selft-destruct modules not hidden while the parent unit is invisible
Source
Changelog.gg summarizes and formats this update. How we read updates.
