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Steam News26 February 20251y ago

Echoes of the Architects Demo - Update 0.84

Added "Not/Moving Away From Me" target filters Added 1 priority slot to all the brain modules except the Huge Memory one Added a repair range multiplier on the unit classes Added a shield range multiplier on the unit cl

Full notes

Full Echoes of the Architects update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes7 additions15 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
addedAdded "Not/Moving Away From Me" target filters
addedAdded 1 priority slot to all the brain modules except the Huge Memory one
addedAdded a repair range multiplier on the unit classes
addedAdded a shield range multiplier on the unit classes
changedIncreased the build cost multiplier of the Swarm and Titan unit classes
changedIncreased the build duration multiplier of the advanced unit classes
cooldown of the Stealth tactic (60120secondscooldown of the Stealth tactic ( increased, nerfenemy damage reduction of the Hack tactic (-50%-60%enemy damage reduction of the Hack tactic (- decreased, nerfinitial cooldown of the Fury and Hack tactics (3060secondsinitial cooldown of the Fury and Hack tactics ( increased, nerfbuild cost of the Spitter and Factory construction modules (300400build cost of the Spitter and Factory construction modules ( increased, buff

Echoes of the Architects changes

addedAdded "Not/Moving Away From Me" target filters
addedAdded 1 priority slot to all the brain modules except the Huge Memory one
addedAdded a repair range multiplier on the unit classes
addedAdded a shield range multiplier on the unit classes
changedIncreased the build cost multiplier of the Swarm and Titan unit classes
  • Added "Not/Moving Away From Me" target filters

  • Added 1 priority slot to all the brain modules except the Huge Memory one

  • Added a repair range multiplier on the unit classes

  • Added a shield range multiplier on the unit classes

  • Increased the build cost multiplier of the Swarm and Titan unit classes

  • Increased the build duration multiplier of the advanced unit classes

  • Reduced the collection speed multiplier for the Giant and Titan unit classes

  • Reduced the range multiplier for the Pair and Swarm unit classes

  • Added an initial cooldown of 60 seconds to the Hit Hard and Stealth tactics

  • Increased the cooldown of the Stealth tactic (60 -> 120 seconds)

  • Increased the enemy damage reduction of the Hack tactic (-50% -> -60%)

  • Increased the initial cooldown of the Fury and Hack tactics (30 -> 60 seconds)

  • Doubled the armor of all the base platforms except the Light one

  • Increased the build cost of the Spitter and Factory construction modules (300 -> 400)

  • Increase the build cost of the Dropship and Light Tank unit platform modules (250 -> 300)

  • Reduced the armor of the advanced unit platform modules (Dropship: 120 -> 100, Hovercraft: 150 -> 100, Light Tank: 330 -> 300, Heavy Tank: 420 -> 400)

  • Reduced the build cost of the Rhover unit platform module (200 -> 150)

  • Increased the cost of the (self-)Shield module (150 -> 200)

  • Increased the range of the Protector (1 -> 1.5m) and Dome (2.5 -> 3.5m) shield modules

  • Reduced the cost of the Miner collection module (200 -> 250)

  • Reduced the cost of the Payload collection module (200 -> 150)

  • Integrated new map ambiences (all maps now have a specific one)

  • Integrated new hit sound effects

  • Fixed the unit list position when opening the unit editor

  • Fixed units unable to attack/repair slower targets fleeing from them

Source

Steam News / 26 February 2025

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