In this update7
Full notes
Full Echoes of Red update
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What changed
- Balance
- UI and audio
- Performance
- Gameplay
- Fixes
Echoes of Red changes
✨ Major Additions / Updates ✨
A completely new class (5th) has been introduced: the Saw Blades
Launch the blade itself, which must return before it can be launched again
"Reload Speed", "Range", "Fire Rate" and "Bullet Speed" affect the time between each launch
(also, the Maximum Ammo and Ammo Consumption are both locked to 100%, given the fact that you launch the blade itself. Each level makes both the projectile hitbox bigger and increases its speed, making it travel further and faster)
Fixed the overflow of the damage variables that made them go negative. Now you can reach a virtually infinite amount of damage per shot
💪 Balancing 💪
You'll now gain the invulnerability status for 2s after reviving
👀 UI and Visuals 👀
Added screen shake also in the run's menus for doing actions like buying upgrades, leveling up your gun, finishing the cycle animation of an Artifact etc...
Added scientific notation for damage numbers bigger than 1e+09
The manual aim crosshair pulses, and it has also been made yellow-red instead of just yellow
Added a "realistic" camera sway effect during the Viscera map intro
Added a text in the bottom right corner for when the manual aim is enabled, like for the auto-shoot
The "manual aim" and "auto-shoot" texts in the bottom right corner now blink when activated
Raised the opacity of the explosion-generated "Barrage" Upgrade (90%, was 80%)
Reduced the screenshake intensity of the level 2, 3 and four pistols when shooting (1, was 1.2)
Completely reworked how the different calls for the screenshake are handled, making it less distracting and more punchy at the same time
🚀 Optimizations 🚀
Tremendously optimized the lag spikes (now 99% gone) when shooting a large cluster of enemies, caused by the activation of tens of damage numbers in a single frame by queuing the ones in excess for the next frames
Tremendously optimized the random position selection when spawning an enemy
Fixed the stutter while changing between classes
🕹️ QoL / Gameplay 🕹️
The first time you enable the "Manual Aim" feature, you'll be displayed with a confirmation message
Updated the requirement description for the "Overclock" Card and "Fully Armed" Achievement
🔊 Audio 🔊
Balanced some of the classes' pick-up audios
🛠️ Fixes 🛠️
Made the transition between manual aim with mouse and controller seamless and bug-free
Fixed a bug that made the pause menu invisible when disconnecting the controller
Fixed a bug that made the last pressed button of the Upgrade menu blink when the menu opened again
Others
Despite being invisible to the player, I want to address the fact that I completely did from scratch the automatic-bullet-list system for the classes' statistics. It took me 3 days, so I'm gonna write it anyway
Removed Herobrine
Source
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