Update log
Full Echoes of Extinction update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- UI and audio
- Store
Islander
- Project Lead
This month, our team focused on super-charging our games performance by optimizing and fixing bugs, rather than adding new features. Our main goal was to prepare a rock-solid build for our upcoming Tech Demo update—set to be played and enjoyed by our Patreon community very soon.
While my team was busy with these improvements, I developed new areas, including a bustling fishing village and a high level hostile campsite, to enrich our game world. The Tech Demo is on the horizon, and every fix and enhancement is a step toward delivering an exceptional experience.
There is no video this month as we ready for the Tech Demo Update!
High Level Hostile Camp:
Fishing Village:
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Chikangia
- Programmer
This month, my focus was on optimizing existing systems and fixing bugs to improve overall gameplay stability and performance.
System Optimizations and Bug Fixes: I spent a significant amount of time optimizing various systems and addressing bugs, ensuring a smoother and more reliable experience for players.
Interaction System Improvements: I expanded the interaction system and made it more efficient, enhancing how players engage with the game world.
New Crafting Menu: I implemented the new crafting menu along with all its functionalities, providing a more intuitive and streamlined crafting experience.
That's it for this month! Stay tuned for more updates in the next devblog!
New Crafting UI:
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RAR
- 3D Artist This month I've been working on the growth shape keys and sexual dimorphism changes for the Eocharcharia. Sadech has been helping me familiarize myself with the process so that I can apply it to the other models I have on my schedule.
As per usual I have also continued working on the Purusaurus during our weekly live streams. Last stream we completed most of the details on the forearms and I'm looking forward to working on it more this weekend.
Eocarcharia Growth Stages:
Hatchling Stage:
Purussaurus WIP:
Purussaurs Arm:
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Fireslafi
- Concept Artist
This month didn't have as much going on for me as the last, but ouranosaurus now has its first skin, this one is once again for our redwood biome. I should have more to show next month!
Ouranosaurus Redwood Pattern:
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Vittoria
- Concept Artist
Hello everyone, this month I started working on some tribal concept art, such as the workbench and the mortar. I've really enjoyed it and I'm looking forward to working on the other props next month.
Mortar & Pestal:
Workbench:
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SadEch
- 3D Artist
This month, I've spent on retopology. Onychodus is finally in a game-ready format, and ready for animation! It just needs a skin, and then it's ready to attack the unfortunate swimming tribal and Juveniles! I created some simple animations for it, such as Grab, let go, bite, swallow, thrash and swim. The details have been baked down from the sculpt done by HematoSalpinx.
Onychodus:
Swimming:
Swallow:
Bite:
Throw Out:
Grab:
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FuriousSmaug
- Programmer
This month I have been very focused on other commitments, however the time I put towards EoE has involved mostly stat system changes and additions as it pertains to the nutritional system, as well as the ability for expansion for other systems that are added that may affect various core
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