Full notes
Full Echoes of Elpis update
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What changed
- Balance
- Fixes
- Gameplay
- UI and audio
Echoes of Elpis changes
Bug Fixes:
Fixed a bug where player attacks caused a global invincibility window for enemies. Enemies now correctly take damage from repeated quick attacks and damage-over-time effects.
Fixed a bug where Cluster Grenade was not scaling damage with repeated upgrades
Fixed a bug where Razorwind would not deactivate after being caught above the player's height
Fixed a bug where Superconductor fired repeatedly with no delay instead of once per activation
Fixed a bug where Medburst Actuator fired repeatedly within a single activation, instead of only once
Balancing:
Marksman Engineering Droid:
Repositioned laser sight origin and prevented it passing through obstacles
Slowed down the projectile and made it more distinct from other projectiles on screen
Added a lens flare indicator to warn the player that a shot is coming
Nerfed Calculated Investor damage
General:
Added reverb to SFX audio channel
Tweaked the Music channels base volume
Removed enemy highlighted materials and reverted to base
Rebaked lighting on the final elevator zone transition room
Replaced idle Alien Chargers with Apex models to match the Brig's enemy roster
Source
Changelog.gg summarizes and formats this update. How we read updates.
