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Steam News19 June 202617d ago

Demo Patch Notes 19-Jun-2026

Bug Fixes: Fixed a bug where player attacks caused a global invincibility window for enemies. Enemies now correctly take damage from repeated quick attacks and damage-over-time effects.

Full notes

Full Echoes of Elpis update

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What changed

5 fixes2 additions2 changes1 removal
  • Balance
  • Fixes
  • Gameplay
  • UI and audio
fixedFixed a bug where player attacks caused a global invincibility window for enemies. Enemies now correctly take damage from repeated quick attacks and damage-over-time effects.
fixedFixed a bug where Cluster Grenade was not scaling damage with repeated upgrades
fixedFixed a bug where Razorwind would not deactivate after being caught above the player's height
fixedFixed a bug where Superconductor fired repeatedly with no delay instead of once per activation
fixedFixed a bug where Medburst Actuator fired repeatedly within a single activation, instead of only once
addedMarksman Engineering Droid: Repositioned laser sight origin and prevented it passing through obstacles Slowed down the projectile and made it more distinct from other projectiles on screen Added a lens flare indicator to warn the player that a shot is coming

Echoes of Elpis changes

fixedFixed a bug where player attacks caused a global invincibility window for enemies. Enemies now correctly take damage from repeated quick attacks and damage-over-time effects.
fixedFixed a bug where Cluster Grenade was not scaling damage with repeated upgrades
fixedFixed a bug where Razorwind would not deactivate after being caught above the player's height
fixedFixed a bug where Superconductor fired repeatedly with no delay instead of once per activation
fixedFixed a bug where Medburst Actuator fired repeatedly within a single activation, instead of only once

Bug Fixes:

  1. Fixed a bug where player attacks caused a global invincibility window for enemies. Enemies now correctly take damage from repeated quick attacks and damage-over-time effects.

  2. Fixed a bug where Cluster Grenade was not scaling damage with repeated upgrades

  3. Fixed a bug where Razorwind would not deactivate after being caught above the player's height

  4. Fixed a bug where Superconductor fired repeatedly with no delay instead of once per activation

  5. Fixed a bug where Medburst Actuator fired repeatedly within a single activation, instead of only once

Balancing:

  1. Marksman Engineering Droid:

    1. Repositioned laser sight origin and prevented it passing through obstacles

    2. Slowed down the projectile and made it more distinct from other projectiles on screen

    3. Added a lens flare indicator to warn the player that a shot is coming

  2. Nerfed Calculated Investor damage

General:

  1. Added reverb to SFX audio channel

  2. Tweaked the Music channels base volume

  3. Removed enemy highlighted materials and reverted to base

  4. Rebaked lighting on the final elevator zone transition room

  5. Replaced idle Alien Chargers with Apex models to match the Brig's enemy roster

Source

Steam News / 19 June 2026

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