HomeGamesUpdatesPricingMethodology
Steam News13 March 20263mo ago

Version 1.0.1 Notes

Version 1.0.1 has been released! This patch contains the following fixes and improvements: Fixed a bug where if you killed a boss and at the same time got killed by that boss, and you have the Item to revive the player,

Full notes

Full Echoes From The Soul update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • Gameplay
  • UI and audio
changedVersion 1.0.1 has been released! This patch contains the following fixes and improvements:
fixedFixed a bug where if you killed a boss and at the same time got killed by that boss, and you have the Item to revive the player, the game would bug and you wouldn't be able to progress in the story - Fixed a issue that if you jumped at the moving Saw in a Room of Area 2, you will be able to go jump togther with it and by-pass the Level Design Challenge without the needed Skill - Fixed a bug where the game wouldn't recoganize your controller while using Steam Input (With XBOX Controllers this would not happen) - Fixed a bug where some sounds in the UI would become very loud out of nowhere - Fixed typos in the English Version of the game - Fixed a issue where some of the exits on the map wouldn't be marked as visited even if you have visited it - Fixed a bug where the Gargolye enemy would be stuck walking in place - Changed how the Crystals Puzzle work on Area 3, now you won't be limited by time to do it - Fixed a bug where some attacks of a Boss on Area 3 wouldn't give you damage - Changed a little the stats of the Ghost enemies - Changed a little the level design of one of the Rooms on Area 3, that previously was almost impossible to pass without getting hit, now you will be able to pass without getting hit - Fixed a bug where Itzal would be stuck on a Attack animation and would not be able to use any other of his attacks and abilities - Changed how the Amulets of Mana and Health work when you get them from a chest, in the past it would only give you more max health but not give you the current health, so it would feel like you lost HP or MP, now it also fills your HP or MP. - Now the game will play a different music on the title screen if you cleared the game - Fixed a bug where if you played with a NPC while opening a Door, the game would frezze because it wouldn't know what to do since you went to another room and lost the connection with the Dialogue Object - Fixed na issue where a Boss on Area 2 wouldn't be able to pass thought some enemies on the way - Fixed a bug where the Fire Attacks on a Boss of Area 2 would give you hit kill - Added a extra info when you are equipping itens, how it will show if the item you are equipping give you more, less or the same status as the one you are currently equipped with - Fixed a bug where if you re-watched a old Cutscene via Codex, when you return to normal gameplay it would still play the Music of the Cutscene and not the Music of the place you are at. - Added a connection between the game and the Developers Discord Server where it will send all the reports of bugs and issues of the game there. So it would be easier for the Devs to fix bugs that you find, even if you don't report the bugs to them!

Version 1.0.1 has been released! This patch contains the following fixes and improvements:

  • Fixed a bug where if you killed a boss and at the same time got killed by that boss, and you have the Item to revive the player, the game would bug and you wouldn't be able to progress in the story - Fixed a issue that if you jumped at the moving Saw in a Room of Area 2, you will be able to go jump togther with it and by-pass the Level Design Challenge without the needed Skill - Fixed a bug where the game wouldn't recoganize your controller while using Steam Input (With XBOX Controllers this would not happen) - Fixed a bug where some sounds in the UI would become very loud out of nowhere - Fixed typos in the English Version of the game - Fixed a issue where some of the exits on the map wouldn't be marked as visited even if you have visited it - Fixed a bug where the Gargolye enemy would be stuck walking in place - Changed how the Crystals Puzzle work on Area 3, now you won't be limited by time to do it - Fixed a bug where some attacks of a Boss on Area 3 wouldn't give you damage - Changed a little the stats of the Ghost enemies - Changed a little the level design of one of the Rooms on Area 3, that previously was almost impossible to pass without getting hit, now you will be able to pass without getting hit - Fixed a bug where Itzal would be stuck on a Attack animation and would not be able to use any other of his attacks and abilities - Changed how the Amulets of Mana and Health work when you get them from a chest, in the past it would only give you more max health but not give you the current health, so it would feel like you lost HP or MP, now it also fills your HP or MP. - Now the game will play a different music on the title screen if you cleared the game - Fixed a bug where if you played with a NPC while opening a Door, the game would frezze because it wouldn't know what to do since you went to another room and lost the connection with the Dialogue Object - Fixed na issue where a Boss on Area 2 wouldn't be able to pass thought some enemies on the way - Fixed a bug where the Fire Attacks on a Boss of Area 2 would give you hit kill - Added a extra info when you are equipping itens, how it will show if the item you are equipping give you more, less or the same status as the one you are currently equipped with - Fixed a bug where if you re-watched a old Cutscene via Codex, when you return to normal gameplay it would still play the Music of the Cutscene and not the Music of the place you are at. - Added a connection between the game and the Developers Discord Server where it will send all the reports of bugs and issues of the game there. So it would be easier for the Devs to fix bugs that you find, even if you don't report the bugs to them!

Source

Steam News / 13 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.