Full notes
Full EchoBlade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Been adding lots of new stuff to the game after getting some feedback from other players and just some other things I wanted to add but didn't get time to before releasing the game.
Enjoy the new update!
Version 1.1.0 -----------------------------------------
Fixed trapdoor leading to infinite abyss in West Dungeon
Basic enemy damage animations have been altered. Enemies now step backwards and have less "stunned" time
Giant spike ball will only do damage if it is rolling
The "Trickster"'s voice lines have been fixed after killing or not killing him
Fixed subtitles clearing too early
Fading on default HUD health and stamina bars are now an exponential function instead of a linear function
Fixed bug where Claborn was able to get out of his cell
Perk menu now disables items you have already unlocked
Fixed navigation issue in Perk menu for keyboard and controllers
New voice actor for NPC that talks about poison
New voice actor for NPC that talks about lava and stairs
Slightly increased enemy opacity
"Keys" in settings has been renamed to "Key Bindings"
Page Up and Page Down have been added to list of bindable keys
Spike trap will produce an echo effect before launching spikes
Echoes have a slighter harder edge to their texture
Rocks produce less and smaller echoes
A few rooms in Level 1 have been made smaller
The first gate in Level 2 has been moved up to prevent players from getting lost
Toggle Sprint option has been added in Settings -> Controls
Added HUD message that displays when the player is entering the next area
Running and walking echo distance has been slight decreased
Click noise echo fades a lot quicker
A new exit appears in Level 5 to gain access to 5 new levels!
Added a new NPC by the main gate!
Piles of Bones have been added throughout the levels
Source
Changelog.gg summarizes and formats this update. How we read updates.
