Full notes
Full Echo Storm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
This update is aimed at introducing new content and improving existing content. Quite a few new abilities have been added, now they depend on each other in a more meaningful way.
Changes:
Fixed bug: Laser rifle with multi-shot to same target were dealing damage only from one laser. Now all lasers damage target.
Fixed bug: Blaster Module and Auto-Aimed Rockets not every time selected target to attack.
Added some of new Upgrades and Abilities.
Green character now have its own unique passive ability too!
Balanced Survival Kit ability a bit.
Abilities minor balance changes.
Improved NPCs AI for a bit.
Improved turret place effect. Also, turret visual (sprite) is now more noticeable.
New healing effect for Healing Drone NPCs.
Changed physical movement a bit.
Added Experience drop for Leviathans.
Some optimization for situations when a lot of effects on map, etc.
A lot of inner code improvements and extensions. It allows me to implement new upgrades and more complex combinations a lot easier than before.
Source
Changelog.gg summarizes and formats this update. How we read updates.
