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Steam News9 August 202510mo ago

DevLog #2

Hello, everyone! We're happy to share that Eat the Rich is part of the Tiny Teams festival! Perfect time to share another development update.

In this update5

Full notes

Full Eat the Rich: Greed Games update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, everyone! We're happy to share that Eat the Rich is part of the Tiny Teams festival! Perfect time to share another development update.

What changed

0 fixes5 additions3 changes0 removals
  • Gameplay
  • Store
addedBrawl Game: Corporate RivalsThis is a new Brawl Game that will also be available once we launch Early Access. Alliances race to earn 10 points. Teams take turns opening briefcases. There are 5 different types of briefcases:
changedAdvantage Update: InvestmentWe've decided to slightly nerf it by adjusting the amount of interest it adds at the finale based on when you used it. If used on the first round, it still adds 50% interest, but if it's used on the last round, it will now only add 20% interest.
changedAdvantage Update: InvestmentYou will now also be able to keep track of how much will be returned to you on the Round Summary:
changedStreamlined Voting PhaseThis is a significant tweak that should simplify and improve the experience of first time players.
addedStreamlined Voting PhaseFor our Vote Out phase during the demo, we return the players to the Circus map and give them a few minutes to roam around and connive secretly with other players via proximity chat. There are also 3 Vending Machines in the map where Advantages can be purchased. We added this phase to allow players to execute big-brained schemes. We imagine devious players juggling multiple alliances and then carrying out shocking betrayals.
addedStreamlined Voting PhaseNow, after a Mind Game ends, the players stay for a bit inside their private tents. Each private tent will have their own Vending Machines, so players still have a few moments to purchase advantages, as well as discuss secret plans (or argue) with their Mind Games "partners". When the Vote Out phase starts, the players will go straight to the Voting Interface. Before actual voting is enabled, there will be a configurable set of time that they can discuss in full public who to vote, use advantages, or get offered Defector temptations.

Eat the Rich: Greed Games changes

addedThis is a new Brawl Game that will also be available once we launch Early Access. Alliances race to earn 10 points. Teams take turns opening briefcases. There are 5 different types of briefcases:
changedWe've decided to slightly nerf it by adjusting the amount of interest it adds at the finale based on when you used it. If used on the first round, it still adds 50% interest, but if it's used on the last round, it will now only add 20% interest.
changedYou will now also be able to keep track of how much will be returned to you on the Round Summary:
changedThis is a significant tweak that should simplify and improve the experience of first time players.
addedFor our Vote Out phase during the demo, we return the players to the Circus map and give them a few minutes to roam around and connive secretly with other players via proximity chat. There are also 3 Vending Machines in the map where Advantages can be purchased. We added this phase to allow players to execute big-brained schemes. We imagine devious players juggling multiple alliances and then carrying out shocking betrayals.

Brawl Game: Corporate Rivals

This is a new Brawl Game that will also be available once we launch Early Access. Alliances race to earn 10 points. Teams take turns opening briefcases. There are 5 different types of briefcases:

  • SELF - increases or decreases points of the current player's alliance

  • OTHERS - increases or decreases points of all alliances except the current player's

  • ALL - increases or decreases points of all alliances

  • FIRST - increases or decreases points of the alliance with the most points

  • LAST - increases or decreases points of the alliance with the least points

Advantage Update: Investment

In its previous state, the Investment advantage instantly takes half of the player's current pennies and only returns it plus a whopping +50% when the player reaches the finale. It is a powerful tool that both increases the player's final Pennies and also likely hides them from getting highlighted during Player Spotlights.

We've decided to slightly nerf it by adjusting the amount of interest it adds at the finale based on when you used it. If used on the first round, it still adds 50% interest, but if it's used on the last round, it will now only add 20% interest.

You will now also be able to keep track of how much will be returned to you on the Round Summary:

Streamlined Voting Phase

This is a significant tweak that should simplify and improve the experience of first time players.

For our Vote Out phase during the demo, we return the players to the Circus map and give them a few minutes to roam around and connive secretly with other players via proximity chat. There are also 3 Vending Machines in the map where Advantages can be purchased. We added this phase to allow players to execute big-brained schemes. We imagine devious players juggling multiple alliances and then carrying out shocking betrayals.

Unfortunately, this isn't what actually happens. Because we want full game sessions to take 20 to 30 mins max, we can't really give players more than a couple of minutes on this phase. The end result is that this phase devolves into a mad rush towards the Vending Machines and just a few quick chats to whoever you randomly encounter there.

Now, after a Mind Game ends, the players stay for a bit inside their private tents. Each private tent will have their own Vending Machines, so players still have a few moments to purchase advantages, as well as discuss secret plans (or argue) with their Mind Games "partners". When the Vote Out phase starts, the players will go straight to the Voting Interface. Before actual voting is enabled, there will be a configurable set of time that they can discuss in full public who to vote, use advantages, or get offered Defector temptations.

This change shaves off about half a minute per round, and lessens what new players must learn to do.

Various Visual Polish

Take a look at some small but cool visual improvements we recently added.

Game Lobby

Our Game Lobby is now getting close to the level of polish that we aim to apply to the entire game if we have the perfect budget, time and experience. Unfortunately, we are way more limited with what we can do for now but we hope to keep improving other aspects of the game, albeit slowly.

Steam post image Dash

Secondary Title

We just recently were made aware that Free Lives (creators of Broforce, Gorn, Terra Nil, etc) has a Black Friday Simulator game that's also called Eat the RIch on itch.io. In order to avoid market confusion, we have agreed to include a secondary title for our own Eat the Rich game.

Welcome to Eat the Rich: Greed Games. We'll be updating our Steam title and marketing assets asap.

Source

Steam News / 9 August 2025

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