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Steam News1 December 20258mo ago

DevBlog #4 - Ear Candy

Getting it to sound just right One of the most important factors for an entertaining experience is great sound. Without punchy gunshots, deep explosions, and a convincing atmosphere, much of the game's "oomph" is lost.

In this update4

Full notes

Full Earths Edge update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions8 changes0 removals
  • UI and audio
changedGetting it to sound just rightOne of the most important factors for an entertaining experience is great sound. Without punchy gunshots, deep explosions, and a convincing atmosphere, much of the game's "oomph" is lost.
changedSound SampleThis blog focuses specifically on the sound design for the orbital re-entry of objective equipment, which players are required to drop in from the Ark.
changedThe WorkflowBelieve it or not, but I am mainly using the OpenSource software Audacity to mix and master the sound effects of earths edge.
changedThe WorkflowThe process starts with identifying and timing the animations critical events like the orbital re-entry, touchdown, flame bursts, and so on. With that structure in place, I source or record audio elements and layer them to produce the sound profile you've just heard!
changedThe WorkflowThis Objective Equipment Drop SFX, for example, consists of sounds like:
changedThe WorkflowAll of these sounds get tweaked in different ways, and some end up sounding nothing like they did originally.

Earths Edge changes

changedOne of the most important factors for an entertaining experience is great sound. Without punchy gunshots, deep explosions, and a convincing atmosphere, much of the game's "oomph" is lost.
changedThis blog focuses specifically on the sound design for the orbital re-entry of objective equipment, which players are required to drop in from the Ark.
changedBelieve it or not, but I am mainly using the OpenSource software Audacity to mix and master the sound effects of earths edge.
changedThe process starts with identifying and timing the animations critical events like the orbital re-entry, touchdown, flame bursts, and so on. With that structure in place, I source or record audio elements and layer them to produce the sound profile you've just heard!
changedThis Objective Equipment Drop SFX, for example, consists of sounds like:

Getting it to sound just right

One of the most important factors for an entertaining experience is great sound. Without punchy gunshots, deep explosions, and a convincing atmosphere, much of the game's "oomph" is lost.

Sound Sample

This blog focuses specifically on the sound design for the orbital re-entry of objective equipment, which players are required to drop in from the Ark.

The Workflow

Believe it or not, but I am mainly using the OpenSource software Audacity to mix and master the sound effects of earths edge.

The process starts with identifying and timing the animations critical events like the orbital re-entry, touchdown, flame bursts, and so on. With that structure in place, I source or record audio elements and layer them to produce the sound profile you've just heard!

This Objective Equipment Drop SFX, for example, consists of sounds like:

  • Car suspension

  • Jet engines

  • "generic" hydraulics

  • Propane torch flames

  • Ratchet clicking

  • etc.

All of these sounds get tweaked in different ways, and some end up sounding nothing like they did originally.

Bonus Sound Snippet

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Earths Edge A Wishlist does help a lot in Game Development. If you're curious about this games development, feel free to check it out!

Source

Steam News / 1 December 2025

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