In this update4
Full notes
Full Earths Edge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Earths Edge changes
Getting it to sound just right
One of the most important factors for an entertaining experience is great sound. Without punchy gunshots, deep explosions, and a convincing atmosphere, much of the game's "oomph" is lost.
Sound Sample
This blog focuses specifically on the sound design for the orbital re-entry of objective equipment, which players are required to drop in from the Ark.
The Workflow
Believe it or not, but I am mainly using the OpenSource software Audacity to mix and master the sound effects of earths edge.
The process starts with identifying and timing the animations critical events like the orbital re-entry, touchdown, flame bursts, and so on. With that structure in place, I source or record audio elements and layer them to produce the sound profile you've just heard!
This Objective Equipment Drop SFX, for example, consists of sounds like:
Car suspension
Jet engines
"generic" hydraulics
Propane torch flames
Ratchet clicking
etc.
All of these sounds get tweaked in different ways, and some end up sounding nothing like they did originally.
Bonus Sound Snippet
Please feel free to leave feedback via the steam comments, the contact form or via Discord!
We'd love to hear from you!
Wishlist our Game on Steam!
You can check out our game on our Website or directly wishlist the game here on Steam!
Earths Edge A Wishlist does help a lot in Game Development. If you're curious about this games development, feel free to check it out!
Source
Changelog.gg summarizes and formats this update. How we read updates.
