In this update6
Full notes
Full Earths Edge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
Earths Edge changes
Calling all Voice Artists!
If you are a new and upcoming or already a seasoned vet in the voice acting business, this is for you.
We are currently looking for voices for our Scout Class, as we received a limited number of submissions in the first round.
Ideally, you should already have some experience with voice acting, but we'd also gladly help someone kick off their career.
See the bottom of this page for instructions on how to apply.
Contract Framework
This is a paid, contracted indie project with full details provided upon selection. Depending on your experience and portfolio, we can offer the following rate range:
| Experience Level | Rate Range |
|---|---|
| Beginner | 50–150€ PFH |
| Intermediate | 150–250€ PFH |
| Veteran | Negotiable |
The scope will be defined later, but we'll expect ~50-100 lines with multiple variations.
Delivery timelines are flexible and negotiable, taking into account both project requirements and your availability.
We may request future voice lines for updates or additional content. Any additional recording sessions will, of course, be compensated and scheduled well in advance.
About the project
Earths Edge is a futuristic military co-op shooter set during a resource war on a distant earth-like planet.
A newly discovered mineral called Lunom has triggered rapid technological advancement and industrial expansion. However, areas exposed to the ore have begun "producing" aggressive, unstable lifeforms, seemingly corrupted by prolonged contact with the material.
Players take on the role of Scorchers, elite mercenaries deployed to the Edge and equipped with advanced EM-BR-Units, exo-mechs powered by Lunom technology.
In squads of up to four, players are sent into high-risk zones to secure extraction sites, eliminate infected threats, and stabilize regions for continued operations.
What we are looking for
Scout Class
Steam post image Concept Art Scout
| Category | Specification |
|---|---|
| Identity | Precise and intelligent forward observer |
| Age Range | Young Adult, 20s to mid-30s |
| Gender | Female |
| Accent | Not defined |
| Tone | Light, agile |
| Energy | Calm but alert |
| Delivery Style | Short, efficient combat callouts |
| Emotional Range | Calm reconnaissance Controlled tension |
| Not This Role | Seductive "Spy" type Loud yelling |
| Audition Lines |
|---|
| "Requesting EM-BR-Unit!"Phonetic: EM-ber IPA: /ˈɛm.bər/ |
| "Lunom Bomber spotted."Phonetic: LOO-num IPA: /ˈlu:.nəm/ |
| "Affirmative" / "Relocating" |
| "Stun out" (Stun Grenade) |
| "Out of Ammo!" |
| Death / Hit Reaction |
Steam post image 3D Scout Render
How to apply
If you want to apply to one or more of the above mentioned roles, please submit the following to our company E-Mail:
3-4 recorded audition lines per character
Your Name and preferred contact details
Your preferred rates (as listed above)
Optionally your demo reel or Portfolio
E-Mail-Subject: VO Application - Your Name - Scout
e.g.: VO Application - Jane Doe - Scout
Technical Specs
Please ensure that your recordings meet the following technical requirements:
| Requirement | Specification |
|---|---|
| File Format | .wav |
| Sample Rate | 44100 Hz |
| Bit Depth | ≥ 16-bit |
| Channels | Mono |
| File naming | YourName_Scout.wav |
Thank you for your interest in this role and for your continued support for this project!
If you have any further questions, feel free to reach out via our Contact-Form!
Source
Changelog.gg summarizes and formats this update. How we read updates.
