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Steam News15 May 20251y ago

Release Candidate 1 Of Beta 2

This will become the full Beta 2 version of no issues are found within the next roughly 24h Decided to delay the other civil war events until the city map is done due to me wanting them to end up being based around citi

Full notes

Full EarthRoyale 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes11 additions16 changes0 removals
  • Compatibility
  • Maps
  • Gameplay
  • Events
  • UI and audio
  • Workshop
changedThis will become the full Beta 2 version of no issues are found within the next roughly 24h
addedDecided to delay the other civil war events until the city map is done due to me wanting them to end up being based around cities and it being a waste of time to add more temporary versions
changedChanged Germanys base colour to Light Gray instead of Gray
addedAdded Serboga as a micro nation
changedPixel calculations in war now has a total value instead of value per subcontinent, sub continents will now only do the same % of the total battle value as their % of the war border
changedAnnex events now use the same system to figure out how many pixels to calculate per day, but does the max possible number each day

EarthRoyale 3 changes

changedThis will become the full Beta 2 version of no issues are found within the next roughly 24h
addedDecided to delay the other civil war events until the city map is done due to me wanting them to end up being based around cities and it being a waste of time to add more temporary versions
changedChanged Germanys base colour to Light Gray instead of Gray
addedAdded Serboga as a micro nation
changedPixel calculations in war now has a total value instead of value per subcontinent, sub continents will now only do the same % of the total battle value as their % of the war border

This will become the full Beta 2 version of no issues are found within the next roughly 24h

Decided to delay the other civil war events until the city map is done due to me wanting them to end up being based around cities and it being a waste of time to add more temporary versions

  • Changed Germanys base colour to Light Gray instead of Gray

  • Added Serboga as a micro nation

  • Pixel calculations in war now has a total value instead of value per subcontinent, sub continents will now only do the same % of the total battle value as their % of the war border

  • Annex events now use the same system to figure out how many pixels to calculate per day, but does the max possible number each day

  • Naval Invasion range now depends on how many months into the war it is

  • Naval Invasion range now increase each failed attempt with it resetting after a success

  • Naval Invasions now do 6 calculations at the same time (3 per side of war, 4 ocean and 2 lake) with it going with the first one to find reach a possible 2nd location

  • naval invasions now use 2 data maps, one for each war side

  • naval invasion map mode now show both data maps as transparent while also showing the display map

  • shore protection map mode now show it as transparent over display map

  • rebellion map mode now updates each day

  • display map mode now properly updates when switching to it

  • rebellion map mode now show as transparent above display

  • The game now has 2 half transparent extra map objects that's turned off unless you switch to a map mode that uses them

  • The game now has a new map material for the transparent maps

  • Added internal language files for splash texts

  • Added internal language file for special splash texts

  • Updated workshop uploading code to work for Beta 2 maps

  • Workshop maps now generate a version.txt file when uploading

  • if a downloaded workshop map doesn't have a version.txt file the game will ad "(Beta 1)" at the end of the name to indicate it's not compatible with beta 2

  • Fixed happy Christmas splash texts being shown on January 1st

  • Added 2nd happy midsommar special splash text

  • Moved rebellion event texts to the language files instead of hard coded

  • Added Swedish translations to splash texts

  • Added Swedish translations to special splash texts

  • Added Swedish translations to rebellion events

  • Added uwu translations to rebellion events

  • Updated map descriptions to less dyslexic ones written by Bromine

  • hid the "in development" text on the main menu

  • Fixed bugs related to the new colour system

  • Rebalanced pixel battle % per day

Source

Steam News / 15 May 2025

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