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Steam News16 December 20256mo ago

Development Update / seeking feedback for major re design of gameplay

What's Happened since october? Basically i've had a big burnout due to nearly no income from game anymore, lower ammount of player feedback than i'm used to and working on stuff i hate the things i've worked on is the m

Full notes

Full EarthRoyale 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes1 removal
  • Maps
  • Gameplay
  • Server
changedthe things i've worked on is the map maker wich is just pure torture for me, and 3 planned "DLC'S" that will be minor small fantasy/mythological stuff purely as a small bonus for donating money to the future development of the game. i've also worked on a side project to try to lower the burnout
changedontop of that i've had around 7 or 8 doctors appointment, moved house, had family over and a bunch of other stuff i've had to do that has stoped me from working while draining a lot of energy
addedRight now i'm done with around half of Alpha 1 of the map maker, all planning for the DLC stuff, i'm testing a new system that dynamically lowers what the game simulates each day depending on FPS and testing a auto camera system.
removedi'm considering changing the game from being fully pixel based to being semi subdivision/province based with the provinces being split/merged each day based on how many of 10 ish battles each side won or lost and the size of the subdivision, this would decrease lag a lot and allow me to possibly remove medium and small map to increase development speed
changedthere's a vote for it right now in the game's Discord Server any feedback on it would be highly apreciated

EarthRoyale 3 changes

changedthe things i've worked on is the map maker wich is just pure torture for me, and 3 planned "DLC'S" that will be minor small fantasy/mythological stuff purely as a small bonus for donating money to the future development of the game. i've also worked on a side project to try to lower the burnout
changedontop of that i've had around 7 or 8 doctors appointment, moved house, had family over and a bunch of other stuff i've had to do that has stoped me from working while draining a lot of energy
addedRight now i'm done with around half of Alpha 1 of the map maker, all planning for the DLC stuff, i'm testing a new system that dynamically lowers what the game simulates each day depending on FPS and testing a auto camera system.
removedi'm considering changing the game from being fully pixel based to being semi subdivision/province based with the provinces being split/merged each day based on how many of 10 ish battles each side won or lost and the size of the subdivision, this would decrease lag a lot and allow me to possibly remove medium and small map to increase development speed
changedthere's a vote for it right now in the game's Discord Server any feedback on it would be highly apreciated

What's Happened since october?

Basically i've had a big burnout due to nearly no income from game anymore, lower ammount of player feedback than i'm used to and working on stuff i hate

the things i've worked on is the map maker wich is just pure torture for me, and 3 planned "DLC'S" that will be minor small fantasy/mythological stuff purely as a small bonus for donating money to the future development of the game. i've also worked on a side project to try to lower the burnout

ontop of that i've had around 7 or 8 doctors appointment, moved house, had family over and a bunch of other stuff i've had to do that has stoped me from working while draining a lot of energy

What's is in the next update right now?

Right now i'm done with around half of Alpha 1 of the map maker, all planning for the DLC stuff, i'm testing a new system that dynamically lowers what the game simulates each day depending on FPS and testing a auto camera system.

Major change to how the game's coded/done that i'm considering

i'm considering changing the game from being fully pixel based to being semi subdivision/province based with the provinces being split/merged each day based on how many of 10 ish battles each side won or lost and the size of the subdivision, this would decrease lag a lot and allow me to possibly remove medium and small map to increase development speed

there's a vote for it right now in the game's Discord Server any feedback on it would be highly apreciated

Source

Steam News / 16 December 2025

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