Full notes
Full 地球寄生:筒仓 Earth Parasite: Silo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Maps
地球寄生:筒仓 Earth Parasite: Silo changes
NEW CONTENT
Gear Set Bonuses
Equipment names now follow the format: [c][Origin] [Material] [Name][/c].
Different Origin sets provide unique bonuses. Six set effects are now available. View your owned set bonuses in the "Affix Details" panel in the equipment menu.
Different Materials unlock additional mobility abilities for the player: Double Jump, Glide, and Dash.
Quick-Use Kit
Players can now assign frequently used consumables to a Quick-Use Kit for automatic use via hotkeys.
Buff Orbs
Digging up dirt blocks can now occasionally reveal various Buff Orbs, most of which are beneficial.
Digging can now also yield equipment and medical items.
Player Negative Status Effects
A full suite of negative status effects has been implemented for the player: Poison, Burn, Corrosion, Freeze, and Blind.
Enemy Negative Status Effects
Enemies can now suffer from negative status effects inflicted by the player's elemental attacks.
OPTIMIZATIONS
Monster Hit Feedback
Added new sound effects for monster hits, deaths, and attacks.
Added various explosion sound effects.
Adjusted the attack power of some monsters.
Fixed several potential bugs.
DEVELOPMENT ROADMAP
Act II
Added multiple new flying enemies, trap monsters, and monsters hidden in dirt blocks.
The second boss, The Second Angel, is complete and undergoing further testing.
November Plans
Develop the second harbor room content.
New scene levels.
New scene boss fight: The Third Angel.
Future Possibilities
Map Amalgamation (procedural generation?).
Monster Card Collection System.
In Progress / To-Do
Complete re-recording of sound effects.
Implementation of character voice-overs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
