Full notes
Full 地球寄生:筒仓 Earth Parasite: Silo update
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What changed
1 fix5 additions1 change0 removals
- Gameplay
- Balance
- Fixes
addedNew Content
addedGame Prologue : I added a brief prologue to set up the story's beginning.
addedBrick Stress : Digging bricks from different directions now provides varying damage bonuses and chain effects.
changedDNA Trait System : Completely reworked the trait properties of fused DNA, allowing for more diverse builds.
fixedFixed several known bugs.
addedStarting next week, I'll begin developing new levels: Residential Zone, Zombies, Bloodkin, new bricks, flying monsters, brick monsters, elite monsters, NPCs, Bosses, and story content.
地球寄生:筒仓 Earth Parasite: Silo changes
addedNew Content
addedGame Prologue : I added a brief prologue to set up the story's beginning.
addedBrick Stress : Digging bricks from different directions now provides varying damage bonuses and chain effects.
changedDNA Trait System : Completely reworked the trait properties of fused DNA, allowing for more diverse builds.
fixedFixed several known bugs.
New Content
- Game PrologueI added a brief prologue to set up the story's beginning.
Safe House: Created a player base for use in later levels.
Brick Stress: Digging bricks from different directions now provides varying damage bonuses and chain effects.
- DNA Trait SystemCompletely reworked the trait properties of fused DNA, allowing for more diverse builds.
Fixes
Fixed several known bugs.
Work in Progress
- Starting next week, I'll begin developing new levelsResidential Zone, Zombies, Bloodkin, new bricks, flying monsters, brick monsters, elite monsters, NPCs, Bosses, and story content.
Later, I plan to add a Refinement System for enhancing the player's base attributes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
