In this update4
Full notes
Full Earth of Oryn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Performance
- Balance
Earth of Oryn changes
Dear followers,
It has been a long time since the last update. I have been very busy focusing on working on the game. I'm sorry for that but here is a big one.
Earth of Oryn is doing amazing on Steam (it has been wishlisted almost 100 000 times). It's a great new for the future of the game. Thanks a lot!
Development
Here is a good summary video about how the game looks like at the moment:
Don't hesitate to comment and like the video on Youtube. It helps a lot with the Youtube algorithm. Thanks!
Screenshots
What has been done since the last update
Fixed a lot of behaviours concerning workers deliveries mechanics.
Reworked a lot of GUI components and GUI effects.
Reworked the tutorial and adding new steps.
Added shortcuts.
Reworked the build tool.
Reworked the dragging tool to build roads and walls and adding VFX and sound.
Fixed cursor selection tool.
Reworked map navigation behaviour.
Fixed building inventories.
Fixed resource collection mechanics.
Added different OST while playing with different civilizations.
Reworked weather VFX.
Improved performance on a lot of tools and the game in general.
Started adding settings for keys binding.
Fixed some bugs with the bug reporting tool.
Added archers and their specific mechanics.
Reworked whole combat system.
Added outline on selectable objects.
Added tool to clean vegetation and destroy other buildings.
Added a new "Repairer" job for workers.
Added some cooldown on citizen task decisions so they don't get stuck in a loop.
New game mode "Mission" where you can select a mission and a seed to unlock other ones. All 4 civilizations are now playable.
Fixed people dying for no reason.
Faster combat AI.
Added a mini grid to the existing grid placing system.
Reworked the whole technology mechanics and added new ones.
Reworked animal behaviour (still early stage).
Added new informations to tooltips.
Reworked some buggy layouts.
Resolved some pathfinding issues.
If a job is taking place in building, worker will now go inside in order to work.
New culte building, technologies and priest job.
Fine tuned ground slope textures for better terrain readability.
Units can now have an aura affecting other citizen.
New landscaping tool.
New dashboard with a lot of different displayed data (lists, charts,...)
New manufacture building allowing item transformation.
Started working on power building (windmills).
Reworked zoning tool.
Reworked farming mechanics.
Added environment sounds.
Fixed miscellaneous other bugs.
And what I'm planning to do next
Bug fixing and improving mechanics based on new feedback.
Power buildings and their mechanics.
Wild life.
Adding new content based on existing mechanics.
Adding new original missions.
If you need more information and/or want to chat with me and other Oryn players, I invite you to join the Discord server.
Best regards,
Elivard
Source
Changelog.gg summarizes and formats this update. How we read updates.
