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Steam News5 May 20233y ago

April 2023 summary

Dear community, April has been a great development month for me and I have plenty of news to share with you. I was sharing news monthly on Kickstarter and will now do the same here on Steam.

Full notes

Full Earth of Oryn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions10 changes0 removals
  • Gameplay
  • UI and audio
  • Server
changedApril has been a great development month for me and I have plenty of news to share with you. I was sharing news monthly on Kickstarter and will now do the same here on Steam.
addedDeveloppementI'm still focusing on the demo cleaning bugs and improving existing features (while hiding some that are really not ready). The goal to have the base gameplay loop being clean and enjoyable before expanding to new features.
changedDeveloppementReworking the game interface.
changedDeveloppementImproved save system.
changedDeveloppementDemo almost ready with a tutorial (about 20-30minutes of gameplay).
changedDeveloppementFirst technology use case done.

Earth of Oryn changes

changedApril has been a great development month for me and I have plenty of news to share with you. I was sharing news monthly on Kickstarter and will now do the same here on Steam.
addedI'm still focusing on the demo cleaning bugs and improving existing features (while hiding some that are really not ready). The goal to have the base gameplay loop being clean and enjoyable before expanding to new features.
changedReworking the game interface.
changedImproved save system.
changedDemo almost ready with a tutorial (about 20-30minutes of gameplay).

Dear community,

April has been a great development month for me and I have plenty of news to share with you. I was sharing news monthly on Kickstarter and will now do the same here on Steam.

Developpement

I'm still focusing on the demo cleaning bugs and improving existing features (while hiding some that are really not ready). The goal to have the base gameplay loop being clean and enjoyable before expanding to new features.

April done

  • First deployment on Steam with a Mac & Windows version. The pipeline is working and ready to use!

  • Reworking the game interface.

  • Creating developer tools to make level design easier (also the backbone for the creative mode!).

  • Improved save system.

  • Demo almost ready with a tutorial (about 20-30minutes of gameplay).

  • First technology use case done.

  • Reworking the zones attribution tools so it provides a better user experience.

  • Cleaning a lot of small bugs.

  • New logo iteration (I'm still taking some time before making an official change so it's still possible to make changes if needed).

The goal was to improve logo readability. "Oryn" is made from a fully custom font and the "O" represent a coin which is an important part of the game lore. It has a medieval, fantasy style. Any feedback is super welcome! My backlog for May

  • Finishing the demo and gameplay videos.

  • Core features improvements (better performances by implementing Unity DOTS).

  • Improved combat system.

  • Improved building system (building and roads).

  • Better resources gathering and farming systems.

Statistics

I'm so happy how things are going.

  • Top 700 most followed game on Steam following SteamDB. (You are more than 3000!)

  • More than 27 000 wishlists on Steam.

Video summary of April

Discord

I'm inviting you to join Earth of Oryn Discord server. I would be super happy to meet you and discuss about the game and its future!

Cheers, Elivard

Source

Steam News / 5 May 2023

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