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Steam News10 November 20214y ago

0.8.1.0 update. New units: YETI , DROID and DINOSAURS

update to 0.8.1.0 Main features in this update are: -New UNITS: YETI, DROID. -New animals: dinosaurs - upgrade system for RoundOnes bug fixes: quiet bug fixes (on 10/21/21) -added new tiles 33,34,35,36,37,38 to astar as

Full notes

Full Earth Elements update

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What changed

4 fixes2 additions1 change0 removals
  • Gameplay
  • Fixes
  • Balance
  • Performance
  • Maps
addedupdate to 0.8.1.0 Main features in this update are: -New UNITS: YETI, DROID. -New animals: dinosaurs - upgrade system for RoundOnes
fixedquiet bug fixes (on 10/21/21) -added new tiles 33,34,35,36,37,38 to astar as obstacles............................................fixed -generate world without preview choosing error due to paralax not set...................fixed
fixedregular bug fixes: -sleep capsules [26,29,44] code optimizations avoid not necessary code in every frame redone base clase as build26......................................................................fixed -astar_sleep_manager fixes/optimization.............................................................................fixed -sending to sleep list while on returned list .........................................................................fixed -fixed build 3 [bridge] to accommodate folowpath7..........................................................fixed -partially redone astar_build_manager (read more in additions).................................fixed -fixed random postition for npc,pobj to stay away from edges......................................fixed -fixed possibility of setting pobj number in new game generator..................................fixed -fixed movement on stairs up and down according to stairs type [67,70,88]............fixed -fixed domesticated field not spawning [26,27,28,29,30 tiles].......................................fixed -fixed in animal base classs-turn off pobj detection if self NOT dog.............................fixed -fixed lowering stamina while sleeping(==to =in restbodygivesleep flag)...................fixed -fixed speed penalties after loading from file.........................................................................fixed -fixed animals layer 8 not destroying builds...........................................................................fixed -fixed mixer ingredients (added 0 as 3rd element)..............................................................fixed -fixed movement on ramp if below is air [added if no build present check]...............fixed
changedchanges: - changed kohokia bonus to be 2000 potato - food is very important in early game - changed 80 percent working bonus to be 200 basic tools
fixedoptimizations: -fixed physics engine on off for pobj (when not needed will turn off).................optimized -getting grid coordinates for pobj getI getJ (cast int insted of floor).....................optimized
addedAdditions: -added BOULDER tiles on map edges, to avoid falling of map, which in turn caused problems with minimap. -added DUCATS - money for RoundOne when tile is dig out, RoundOne will get 1 Ducat. For now Ducats to spent are used in upgrade panel. -added RoundOnes upgrade system. Upgrades are accessible from Roundones panel with this icon: Upgrade panel will open: Than you can see what could be upgraded for that RoundOne. Possible to upgrade: A. Build TOOL. better tool will allow to set BUILDS faster B. FOOD level - using backpack and loading food items to it RoundOne is loosing food level much slower. Put more food to backpack than effect is stronger C. SLEEP/REST level - using thermos and loading drink items to it will couse that RoundOne is loosing sleep level much slower. Again more item you use in thermos the stronger the effect will be. I added coffee and berry tea as new Mixer products to use in this upgrade.

Earth Elements changes

addedupdate to 0.8.1.0 Main features in this update are: -New UNITS: YETI, DROID. -New animals: dinosaurs - upgrade system for RoundOnes
fixedquiet bug fixes (on 10/21/21) -added new tiles 33,34,35,36,37,38 to astar as obstacles............................................fixed -generate world without preview choosing error due to paralax not set...................fixed
fixedregular bug fixes: -sleep capsules [26,29,44] code optimizations avoid not necessary code in every frame redone base clase as build26......................................................................fixed -astar_sleep_manager fixes/optimization.............................................................................fixed -sending to sleep list while on returned list .........................................................................fixed -fixed build 3 [bridge] to accommodate folowpath7..........................................................fixed -partially redone astar_build_manager (read more in additions).................................fixed -fixed random postition for npc,pobj to stay away from edges......................................fixed -fixed possibility of setting pobj number in new game generator..................................fixed -fixed movement on stairs up and down according to stairs type [67,70,88]............fixed -fixed domesticated field not spawning [26,27,28,29,30 tiles].......................................fixed -fixed in animal base classs-turn off pobj detection if self NOT dog.............................fixed -fixed lowering stamina while sleeping(==to =in restbodygivesleep flag)...................fixed -fixed speed penalties after loading from file.........................................................................fixed -fixed animals layer 8 not destroying builds...........................................................................fixed -fixed mixer ingredients (added 0 as 3rd element)..............................................................fixed -fixed movement on ramp if below is air [added if no build present check]...............fixed
changedchanges: - changed kohokia bonus to be 2000 potato - food is very important in early game - changed 80 percent working bonus to be 200 basic tools
fixedoptimizations: -fixed physics engine on off for pobj (when not needed will turn off).................optimized -getting grid coordinates for pobj getI getJ (cast int insted of floor).....................optimized

update to 0.8.1.0 Main features in this update are: -New UNITS: YETI, DROID. -New animals: dinosaurs - upgrade system for RoundOnes

bug fixes:

quiet bug fixes (on 10/21/21) -added new tiles 33,34,35,36,37,38 to astar as obstacles............................................fixed -generate world without preview choosing error due to paralax not set...................fixed

regular bug fixes: -sleep capsules [26,29,44] code optimizations avoid not necessary code in every frame redone base clase as build26......................................................................fixed -astar_sleep_manager fixes/optimization.............................................................................fixed -sending to sleep list while on returned list .........................................................................fixed -fixed build 3 [bridge] to accommodate folowpath7..........................................................fixed -partially redone astar_build_manager (read more in additions).................................fixed -fixed random postition for npc,pobj to stay away from edges......................................fixed -fixed possibility of setting pobj number in new game generator..................................fixed -fixed movement on stairs up and down according to stairs type [67,70,88]............fixed -fixed domesticated field not spawning [26,27,28,29,30 tiles].......................................fixed -fixed in animal base classs-turn off pobj detection if self NOT dog.............................fixed -fixed lowering stamina while sleeping(==to =in restbodygivesleep flag)...................fixed -fixed speed penalties after loading from file.........................................................................fixed -fixed animals layer 8 not destroying builds...........................................................................fixed -fixed mixer ingredients (added 0 as 3rd element)..............................................................fixed -fixed movement on ramp if below is air [added if no build present check]...............fixed

changes:

  • changed kohokia bonus to be 2000 potato
  • food is very important in early game

changed 80 percent working bonus to be 200 basic tools

optimizations: -fixed physics engine on off for pobj (when not needed will turn off).................optimized -getting grid coordinates for pobj getI getJ (cast int insted of floor).....................optimized

Additions

-added BOULDER tiles on map edges, to avoid falling of map, which in turn caused problems with minimap. -added DUCATS - money for RoundOne when tile is dig out, RoundOne will get 1 Ducat. For now Ducats to spent are used in upgrade panel. -added RoundOnes upgrade system. Upgrades are accessible from Roundones panel with this icon: Upgrade panel will open: Than you can see what could be upgraded for that RoundOne.

Possible to upgrade

A. Build TOOL. better tool will allow to set BUILDS faster B. FOOD level - using backpack and loading food items to it RoundOne is loosing food level much slower. Put more food to backpack than effect is stronger C. SLEEP/REST level - using thermos and loading drink items to it will couse that RoundOne is loosing sleep level much slower. Again more item you use in thermos the stronger the effect will be. I added coffee and berry tea as new Mixer products to use in this upgrade.

In general upgrades are taking pElement from DROPZONE and DUCATS from RounONES. Upgrades will significantly slower of loosing food and rest For example default food drop level is 4, every slot in backpack will lower that for 0.5, so maximum will be 2, that's 50% less. Same with rest maximum is 50% effect. They will NOT have to go to sleep and for food that often. Focus on one RondOne and try to do all upgrades for him - he will be more productive. Also please remember that penalties are activated for RoundOne if food or rest level fall below 100. Penalty is slower walking. To get it back to normal walking speed you need to provide food and rest (both above 100 will deactivate penalty).

-changed astar_build_manager rules. From now on RoundOnes will not go to DROPZNOE when setting BUILDS for every load material Instead they will stay by BUILD in progress and get material from DROPZONE and do BUILD animation using BUILD tool. (which you can upgrade by the way) Reason for that change - it was too much movement on map already. fixed/cleaned code in build

Source

Steam News / 10 November 2021

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