Full notes
Full Earth Elements update
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What changed
- UI and audio
- Performance
- Gameplay
bug fixes: -error in order_unslelct_all_pobj due to removing when iterting in array ..........................fixed -error in astar update locallyout3 - case20 ......................................................................................fixed -added very similar case 21 to update locallyout3.........................................................................fixed -added case 22 astar localout3..............................................................................................................fixed -life support food stoarage menu behind some elements (z to 11)..........................................fixed -life support food sotrage after load - buttons panel stays on error.........................................fixed -life support food storage errors when updating dropzone values............................................fixed -gui element will catch mouse event properly (implemented unhandled input) all that means no more yellow cursor on gui elements................................................................fixed - build menu under the hood changes; semiautomatic build menu for new pelem............fixed -rough stone stairs roundones were very often stuck due to y changes.................................fixed -fog of war (already discovered tiles) not saving correctly............................................................fixed - added more astar update out3 cases: 23,24,25 for 1x3 cases.................................................fixed -changed tooltip offset to be better visible.........................................................................................fixed
optimizations: -new game - fast removing old data for game to facilitate new game..............................optimized -load game -fast removing old data for game to facilitate new load game ....................optimized
additions/changes: -added buttons to active task overview..............................................................................................added When task is active it will be easier to manage task.
-added [SET NEW MIXER] to build menu. It might be useful to access it from there -added cotegories for builds to easy identify them and know what to expect by building them -restrict enemies movment (gates, npc walls) -llife support for ROundONES (sleeping capsules, food storages, all food supplies) -restric animal movment (animal gates) -restrict RoundOnes movment (walls, main blocks) -allow RoundOnes movments (ramps, stairs, elevators, tunnels) -decorative elements has no effect on any movement (flower pot, panels, columns etc.) -added new pElement: Glass -added new builds: glass panel, glass vaze, rough stone flower pot, wall art, dresser and more -added back panels - changed all existing panels builds to back panels. This new type of build will allow to place back panel build and on the same tile some other builds. Back panel are meant to be a background. See screenshot below - especially nice looking are glass back panels. Back panels builds have no functionality other than aesthetic although they count for epoch progress Idea for back panels is to make visual separation when creating FORT. only one build per tile was a limitations. -added BUILD tab in Detailed info panel - to accommodate new back builds; auto switching tab for what is selected on screen
-changed fog of war sprite to more dense -added possibility moving screen by clicking on mini map pixels. With mouse left button clicking on mini map will move screen instantly to that location. For future work I created bar under minimap to accommodate new minim functions comming soon.
note: I am proud to introduce new successful optimizations. New game or load game will work much faster (instantly) right now thanks to under the hood optimization of removing previous game data. Loading older saves will cause error due to implementations of new functions in LOAD/SAVE. Also again please use link in help tab to General Game Guide for more info about game mechanics. Thank You
Source
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