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Steam News15 July 20214y ago

update 7.7.1 life support system

-life properties: food level (purple), sleep level(orange) and already in game stamina level(green) From Now on You need to take care of necessities for RoundOnes.

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Full Earth Elements update

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What changed

0 fixes3 additions2 changes0 removals
  • Balance
  • Maps
  • Gameplay
changedlife properties: food level (purple), sleep level(orange) and already in game stamina level(green) From Now on You need to take care of necessities for RoundOnes. They will walk much slower if they will not get sleep and food.
addedintroducing SLEEPING CAPSULES BUILDS: 3 new builds in category: life support : ground, mud brick and wood plank sleep capsules. Capsules can be build like any other regular builds. assignment to capsule of pobj will happen if pobj will walk by sleep capsule or if this will never happened also automatically after some time. Every pobject which was already delivering to dropzone should have sleeping capsule for reasons to get rest when sleep/rest level drop below 250. If sleep level will be below 250 pobject will abandon his task(work/build task for now) and go to His capsule to get rest. Better sleep capsule will recharge sleep faster. Sleep comfort for now is best for wood planks capsule Sleep capsule needs to be protected from enemies and wild animals they will damage those builds, how strong is indicated in <> , best one again is wood planks sleep capsule : strength . Damaging by enemy will require planning builds; maybe use whole FORT builds for that reasons: gates, floors, walls. to actually build FORT to protect everything inside Penalty for not using sleep capsules is: stamina will be depleted much faster, and pobj will move much slower. penalty will be activated if sleep is below 100 and speeding up game will not work for that pobject
addedintroducing FOOD STORAGE BUILDS: 3 new builds in that category: ground, fine stone and plastic FOOD STORAGE BUILDS. Build them as usually, after that pobject will need to deliver food to them. Those builds have food slots. Each slots will be loaded up to 500. (for now make sure that you have 500 or more of that food source) After slots are full FOOD STORAGE build will start to function, giving food to passing pobjects. If food slots are empty FOOD can be reloaded to the same BUILD. Of course FOOD STORAGE with more slots are recharging FOOD stronger to pOBJECTs. Food storage builds will be damaged by enemies and wild animals so you need to protect them, use FORT BUILDS for that. Penalty for not using food storage is: stamina will be depleted much faster, and pobj will move much slower. penalty will be activated if food level is below 100 and speeding up game will not work for that pobject
changedAfter this update there is a change in game play, from now on You need to provide food and sleep to RoundONes, at the beginning some food scattered on map (potato,berries) will be enough but later you need to start developing in mixers SEEDs. Seeds will unlock FARMING builds which already were in game. In my opinion that life support system was key element in game , now You need to use FORT builds to protect base, food storages, sleep capsules building basically FORT. Without that enemies and wild animals will destroy them very easy and you will loose precious resources. Now you not only has game objective to look after but FARMING is necessary part of game play.
addedThis update took longer time to code, after that I will take some time to debug those new features. System like that is scattered in code in many places In whole game. (uff all that took 2-3 weeks to code) Also old saves will be broken and will give error after that update. I had to

-life properties: food level (purple), sleep level(orange) and already in game stamina level(green) From Now on You need to take care of necessities for RoundOnes. They will walk much slower if they will not get sleep and food.

-introducing SLEEPING CAPSULES BUILDS: 3 new builds in category: life support : ground, mud brick and wood plank sleep capsules. Capsules can be build like any other regular builds. assignment to capsule of pobj will happen if pobj will walk by sleep capsule or if this will never happened also automatically after some time. Every pobject which was already delivering to dropzone should have sleeping capsule for reasons to get rest when sleep/rest level drop below 250. If sleep level will be below 250 pobject will abandon his task(work/build task for now) and go to His capsule to get rest. Better sleep capsule will recharge sleep faster. Sleep comfort for now is best for wood planks capsule Sleep capsule needs to be protected from enemies and wild animals they will damage those builds, how strong is indicated in <> , best one again is wood planks sleep capsule : strength . Damaging by enemy will require planning builds; maybe use whole FORT builds for that reasons: gates, floors, walls. to actually build FORT to protect everything inside Penalty for not using sleep capsules is: stamina will be depleted much faster, and pobj will move much slower. penalty will be activated if sleep is below 100 and speeding up game will not work for that pobject

-introducing FOOD STORAGE BUILDS: 3 new builds in that category: ground, fine stone and plastic FOOD STORAGE BUILDS. Build them as usually, after that pobject will need to deliver food to them. Those builds have food slots. Each slots will be loaded up to 500. (for now make sure that you have 500 or more of that food source) After slots are full FOOD STORAGE build will start to function, giving food to passing pobjects. If food slots are empty FOOD can be reloaded to the same BUILD. Of course FOOD STORAGE with more slots are recharging FOOD stronger to pOBJECTs. Food storage builds will be damaged by enemies and wild animals so you need to protect them, use FORT BUILDS for that. Penalty for not using food storage is: stamina will be depleted much faster, and pobj will move much slower. penalty will be activated if food level is below 100 and speeding up game will not work for that pobject

After this update there is a change in game play, from now on You need to provide food and sleep to RoundONes, at the beginning some food scattered on map (potato,berries) will be enough but later you need to start developing in mixers SEEDs. Seeds will unlock FARMING builds which already were in game. In my opinion that life support system was key element in game , now You need to use FORT builds to protect base, food storages, sleep capsules building basically FORT. Without that enemies and wild animals will destroy them very easy and you will loose precious resources. Now you not only has game objective to look after but FARMING is necessary part of game play.

This update took longer time to code, after that I will take some time to debug those new features. System like that is scattered in code in many places In whole game. (uff all that took 2-3 weeks to code) Also old saves will be broken and will give error after that update. I had to

Source

Steam News / 15 July 2021

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