Update log
Full Dying Breed update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Fixes
- Events
- Maps
- Balance
Developer Notes
This update brings important stability improvements and mission logic fixes based on the feedback we've been receiving from the community.
Fixes
Credits update – Added a missing team member to the game credits.
Victory/Defeat logic – Addressed the edge case previously listed as a Known Issue where loading an older save after completing a mission could trigger both the defeat screen and the victory cinematic. Your progress was always safe, and this behavior should now be fully resolved.
Multiple trigger prevention – Improved mission event logic so victory and defeat triggers can no longer activate more than once.
Map Fixes
EAO 15 – Fixed an issue where the mission could incorrectly display “Mission Complete” immediately upon loading.
Looking Ahead
We are continuously improving the game based on your feedback, and we have already begun reviewing balance values to provide a smoother and more engaging experience.
As always, if you have feedback or encounter issues, feel free to share them on the forums or Discord — we are listening.
Source
