A quick progress update on some of the new features we're working on: We're really excited about a brand new scripting system that lets us create dynamic features like moving bricks, toggle buttons, and complex elements
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Full DX-Ball 2: 20th Anniversary Edition update
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addedA quick progress update on some of the new features we're working on: We're really excited about a brand new scripting system that lets us create dynamic features like moving bricks, toggle buttons, and complex elements like the arcade snake in the image below. We'll be including some of these new dynamic boards in the upcoming board packs and season pass content. We've also added custom game modes that let you adjust all of the game rules including ball speed, paddle size, active powerups, etc,. While you can still pick between difficulty levels or new vs classic rules, you can now mix and match any of the settings to find just the right mode for you. Both of these features required some major changes to the code, so we're still finishing off some of the details, but we're hoping to have something available for beta testing in the next couple of weeks.
DX-Ball 2: 20th Anniversary Edition changes
addedA quick progress update on some of the new features we're working on: We're really excited about a brand new scripting system that lets us create dynamic features like moving bricks, toggle buttons, and complex elements like the arcade snake in the image below. We'll be including some of these new dynamic boards in the upcoming board packs and season pass content. We've also added custom game modes that let you adjust all of the game rules including ball speed, paddle size, active powerups, etc,. While you can still pick between difficulty levels or new vs classic rules, you can now mix and match any of the settings to find just the right mode for you. Both of these features required some major changes to the code, so we're still finishing off some of the details, but we're hoping to have something available for beta testing in the next couple of weeks.
A quick progress update on some of the new features we're working on: We're really excited about a brand new scripting system that lets us create dynamic features like moving bricks, toggle buttons, and complex elements like the arcade snake in the image below. We'll be including some of these new dynamic boards in the upcoming board packs and season pass content. We've also added custom game modes that let you adjust all of the game rules including ball speed, paddle size, active powerups, etc,. While you can still pick between difficulty levels or new vs classic rules, you can now mix and match any of the settings to find just the right mode for you. Both of these features required some major changes to the code, so we're still finishing off some of the details, but we're hoping to have something available for beta testing in the next couple of weeks.