As things have settled down a little after the crazy rush of the holidays, we've finally had a chance to update our old DX-Ball 2 website to reflect the new 20th Anniversary Edition.
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Full DX-Ball 2: 20th Anniversary Edition update
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What changed
0 fixes1 addition0 changes0 removals
Compatibility
addedAs things have settled down a little after the crazy rush of the holidays, we've finally had a chance to update our old DX-Ball 2 website to reflect the new 20th Anniversary Edition. Since you've already found us on Steam, most of the information on the site won't be new; however, if you're interested in creating new boards and other content for DX-Ball 2, the new workshop page has a potentially helpful summary of all of the new tools you'll need. In particular, for the first time ever we've released our tool Texturizer that was used to make all of the textured bricks and backgrounds. This procedural image program was written by Seumas back in 1998, but was still in beta when he passed away and never got publicly released. We're looking forward to seeing what you guys can do with it and don't worry about the big 'Do Not Distribute' message when you open it :)
DX-Ball 2: 20th Anniversary Edition changes
addedAs things have settled down a little after the crazy rush of the holidays, we've finally had a chance to update our old DX-Ball 2 website to reflect the new 20th Anniversary Edition. Since you've already found us on Steam, most of the information on the site won't be new; however, if you're interested in creating new boards and other content for DX-Ball 2, the new workshop page has a potentially helpful summary of all of the new tools you'll need. In particular, for the first time ever we've released our tool Texturizer that was used to make all of the textured bricks and backgrounds. This procedural image program was written by Seumas back in 1998, but was still in beta when he passed away and never got publicly released. We're looking forward to seeing what you guys can do with it and don't worry about the big 'Do Not Distribute' message when you open it :)
As things have settled down a little after the crazy rush of the holidays, we've finally had a chance to update our old DX-Ball 2 website to reflect the new 20th Anniversary Edition. Since you've already found us on Steam, most of the information on the site won't be new; however, if you're interested in creating new boards and other content for DX-Ball 2, the new workshop page has a potentially helpful summary of all of the new tools you'll need. In particular, for the first time ever we've released our tool Texturizer that was used to make all of the textured bricks and backgrounds. This procedural image program was written by Seumas back in 1998, but was still in beta when he passed away and never got publicly released. We're looking forward to seeing what you guys can do with it and don't worry about the big 'Do Not Distribute' message when you open it :)