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Steam News30 May 20179y ago

0.29 Beta Update: General bugfix update.

Minor gameplay update as we are now going to start preparing the "release candidate" version. Gameplay updates. We have improved the look and the animation of the cyborg enemies a lot.

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What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • UI and audio
changedMinor gameplay update as we are now going to start preparing the "release candidate" version.
addedGameplay updates.We have improved the look and the animation of the cyborg enemies a lot. They now move in a much better way and are less glitchy. Shotgun enemies are now yellow to diferentiate them from the rifle cyborgs wich are blue. We have a new jumping system wich should decrease the amount of times the enemies do a wrong jump and get stuck. All skeleton enemies now have a new sword model, wich is a red plasma sword similar to the one the player has. This makes the enemies much easier to see. Mage enemies have improved animations.
fixedTech updates.We have improved the look of the Temporal antialiasing (TAA) a very considerable amount. It will still default to MSAA antialiasing, wich is sharper and has no artifacts, but can sparkle a bit. To select TAA antialiasing just select it on the options menu under Graphics. Vive has received a bunch of upgrades, improving performance a bit, and changed the window so its a better fullscreen view. A considerable amount of bugs have been fixed in this update too. Mostly related to enemy glitches. This 0.29 update is a small "fix" update becouse we are going to add progression to the game soon and wanted to do a bugfix update before the game changes quite a lot. We aim to release this Progression update before the Steam Summer sale begins. The Progression update bumps the game to "release candidate" version by being almost the final version of the game. This update will bring unlockable missions wich will give you in-game money that you will then use to buy upgrades and new weapons. Then you can select wich weapons you want to bring into a mission. Missions are unlocked by finishing other missions. We are also going to bring the game to PSVR this summer. Announcement trailer coming soon. The definitive PC version will release out of early access before the PSVR release, as the PSVR not release "early access". As allways, have fun. If you find any regression in this update or more bugs, please report it to us and we will fix it.

Minor gameplay update as we are now going to start preparing the "release candidate" version.

Gameplay updates.

We have improved the look and the animation of the cyborg enemies a lot. They now move in a much better way and are less glitchy. Shotgun enemies are now yellow to diferentiate them from the rifle cyborgs wich are blue. We have a new jumping system wich should decrease the amount of times the enemies do a wrong jump and get stuck. All skeleton enemies now have a new sword model, wich is a red plasma sword similar to the one the player has. This makes the enemies much easier to see. Mage enemies have improved animations.

Tech updates.

We have improved the look of the Temporal antialiasing (TAA) a very considerable amount. It will still default to MSAA antialiasing, wich is sharper and has no artifacts, but can sparkle a bit. To select TAA antialiasing just select it on the options menu under Graphics. Vive has received a bunch of upgrades, improving performance a bit, and changed the window so its a better fullscreen view. A considerable amount of bugs have been fixed in this update too. Mostly related to enemy glitches. This 0.29 update is a small "fix" update becouse we are going to add progression to the game soon and wanted to do a bugfix update before the game changes quite a lot. We aim to release this Progression update before the Steam Summer sale begins. The Progression update bumps the game to "release candidate" version by being almost the final version of the game. This update will bring unlockable missions wich will give you in-game money that you will then use to buy upgrades and new weapons. Then you can select wich weapons you want to bring into a mission. Missions are unlocked by finishing other missions. We are also going to bring the game to PSVR this summer. Announcement trailer coming soon. The definitive PC version will release out of early access before the PSVR release, as the PSVR not release "early access". As allways, have fun. If you find any regression in this update or more bugs, please report it to us and we will fix it.

Source

Steam News / 30 May 2017

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