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Steam News21 July 20178y ago

0.34 Beta Update: New main menu. Custom loadouts. New Scoring.

New 1.0 update, starting the new stage of DWVR development. In this update, we bring all the improvements added to the PSVR version into the PC version of the game. This updates bring: Smooth locomotion support.

Full notes

Full DWVR update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedNew 1.0 update, starting the new stage of DWVR development. In this update, we bring all the improvements added to the PSVR version into the PC version of the game. This updates bring: Smooth locomotion support. In the options menu, there is now a toggle for smooth locomotion. This mode will change the inputs on Vive (not so much on Oculus), and change some settings on the enemies to keep balance. The movement slide along the ground, but you can still teleport around as you want. Mission system with unlocks. The game is now played with a mission list. Finishing some missions will award one of the 3 categories (bronze,silver,gold), and will unlock more missions and new weapons. More Weapons, customized loadout. The game now has a lot more weapons, and you can customize wich ones you bring to battle. Take a weapon from the stands in the main menu, and equip it to the magic inventory. If you play any mission that its above "easy" difficulty, you will be able to use your custom loadout. Easy and Demo missions use a simplified inventory where you have a locked down loadout. Many graphical tweaks/changes. Cyborgs now have upgraded textures (glowing eyes!), and skeletons now have shadows. The mages now have upgraded animations and their magic FX are massively improved. The fireball FX have been completely redone, now using a very cool 3d fire effect. Many bugfixes/general improvements. Fixed a considerable amount of crashes, Balanced the enemies better, and improved the performance enough to even be able to publish on PSVR, without lowering the graphical quality.

DWVR changes

fixedNew 1.0 update, starting the new stage of DWVR development. In this update, we bring all the improvements added to the PSVR version into the PC version of the game. This updates bring: Smooth locomotion support. In the options menu, there is now a toggle for smooth locomotion. This mode will change the inputs on Vive (not so much on Oculus), and change some settings on the enemies to keep balance. The movement slide along the ground, but you can still teleport around as you want. Mission system with unlocks. The game is now played with a mission list. Finishing some missions will award one of the 3 categories (bronze,silver,gold), and will unlock more missions and new weapons. More Weapons, customized loadout. The game now has a lot more weapons, and you can customize wich ones you bring to battle. Take a weapon from the stands in the main menu, and equip it to the magic inventory. If you play any mission that its above "easy" difficulty, you will be able to use your custom loadout. Easy and Demo missions use a simplified inventory where you have a locked down loadout. Many graphical tweaks/changes. Cyborgs now have upgraded textures (glowing eyes!), and skeletons now have shadows. The mages now have upgraded animations and their magic FX are massively improved. The fireball FX have been completely redone, now using a very cool 3d fire effect. Many bugfixes/general improvements. Fixed a considerable amount of crashes, Balanced the enemies better, and improved the performance enough to even be able to publish on PSVR, without lowering the graphical quality.

New 1.0 update, starting the new stage of DWVR development. In this update, we bring all the improvements added to the PSVR version into the PC version of the game. This updates bring: Smooth locomotion support. In the options menu, there is now a toggle for smooth locomotion. This mode will change the inputs on Vive (not so much on Oculus), and change some settings on the enemies to keep balance. The movement slide along the ground, but you can still teleport around as you want. Mission system with unlocks. The game is now played with a mission list. Finishing some missions will award one of the 3 categories (bronze,silver,gold), and will unlock more missions and new weapons. More Weapons, customized loadout. The game now has a lot more weapons, and you can customize wich ones you bring to battle. Take a weapon from the stands in the main menu, and equip it to the magic inventory. If you play any mission that its above "easy" difficulty, you will be able to use your custom loadout. Easy and Demo missions use a simplified inventory where you have a locked down loadout. Many graphical tweaks/changes. Cyborgs now have upgraded textures (glowing eyes!), and skeletons now have shadows. The mages now have upgraded animations and their magic FX are massively improved. The fireball FX have been completely redone, now using a very cool 3d fire effect. Many bugfixes/general improvements. Fixed a considerable amount of crashes, Balanced the enemies better, and improved the performance enough to even be able to publish on PSVR, without lowering the graphical quality.

Source

Steam News / 21 July 2017

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